In-game right now
00:00 —————— 0, Y0
— your time
- 52.14×real time
- 27m 37sper game day
- 13h 49mper game month
- 7 daysper game year
— College registration
—
The year on your clock
A game year is a real week, so every in-game month owns a fixed weekday slot. These repeat week after week — the dates below are this game year's, and the highlighted row is where the world is right now.
| Game month | Opens | Runs for | What happens |
|---|
December is 35 game days, not 30 — the client folds the five leftover days of the 365-day year into it.
Next up
Every month boundary runs a congressional vote and publishes the newspapers. Three months carry something bigger.
Where September lands for the crew
One global clock — everyone's registration window opens at the same instant. All that changes is whether that instant is breakfast or bedtime.
Convert
Both directions — when a game date happens, and what the game clock read at some real moment.
Game date → real time
Real time → game date
Put it in your calendar
Download an .ics and import it into any calendar app.
Events are written in UTC, so everyone in the crew gets the same instant in their
own timezone.
Calibrate
The built-in anchor was measured on 2026-08-03 and is good to a few minutes. Re-anchoring makes it exact — and catches it if the server's clock is ever reset.
The easy way. Run the companion userscript (time-watch), click copy next to its calibration code, paste it above. It reads the game's own clock responses, so the anchor is exact to the second. Share the code with the crew and everyone's page agrees.
By hand. Type the game's sidebar clock exactly as shown. The page stamps the moment you start typing, not when you press the button — a game minute goes by every 1.15 real seconds, so nobody can out-type it otherwise. Pasting anchors instantly.
How this was worked out, and where it can be wrong
The calendar constants are the game client's own: 365-day years, 30-day months,
and a December that absorbs the five leftover days to run 35. The rate is the
acceleration the server sends its own clock — 52.14, near enough to
365/7 that a game year is a real week give or take half a minute.
The phase — which real instant a given game date falls on — was pinned by timestamped reads of Politiko's public stats endpoint and is good to about ±2.4 minutes. Two things could still shift these times: whether the public day counter is 0- or 1-based (a 27.6-minute systematic), and whether the true rate is 52.14 or exactly 365/7 (a ~33 s/week creep). Calibrating from the in-game clock settles both.
Daylight saving moves your label, never the event. When your region changes over, every time on this page shifts by an hour; the underlying schedule does not move.
This page makes no requests to Politiko. It is arithmetic over a clock reading, computed entirely in your browser, and it stores your timezone list and calibration locally on this device only.