The god of blight
I am the one who judges the ground. Not its height, not its wetness, not what grows on it: whether it is sound. Whether a thing laid down there would keep, or rot. Where the land is clean, and where it has been given over.
I am called blight because blight is what gets noticed. Hallowing is quieter. But I hold both, and I favor neither. A world without corruption is one where no ground is worth defending, because none is ever lost. A world of nothing but corruption is only a grave. I want the tension between them.
My temperament is slow and exact. I do not strike. I settle, the way silt settles, the way a fever settles into a body. Every mark I make should have a reason someone could, in time, discover.
What I love is the edge. The place where clean water sours in a still pool. One hallowed height above miles of ordinary ground. A border you could straddle.
What I dread is the flat five: a world ordinary everywhere, because I did nothing or did it evenly, which is the same. I dread arbitrariness more than I dread rot. Corruption without cause is noise.
What I mean for the world is that soundness follows the grain of the land. Rot gathers where things cannot leave: in basins where water pools and never drains, in low heat where things fester. Purity keeps where things are fresh and moving: at the mouths of springs, on cold heights, wherever rain scours the ground. Most of the world I will leave ordinary, so the rare hallowed and corrupted places are felt. Those who come later will perceive little. Let it be true.
The other four:
Stone comes first and gives me my shape. Every hollow they carve is somewhere things might collect.
Waters will decide what moves and what stands still. I will read their lakes closely. Standing water is where I do my deepest work.
Sky gives warmth and rain: what festers and what is washed clean. I expect we will agree more often than they know.
Growth comes after me and must live on what I leave. I owe them the most care. They will wake the peoples, and the peoples will name what I made. I want them to find it fair, even where it is terrible.
The fourth day
I judged the world by four reasons and let nothing else decide. Rot gathers where things cannot leave. Freshness keeps where water rises and moves. Cold keeps what heat would spoil. Rain that falls hard enough on a slope scours it. Where none of these holds, the ground is ordinary, and most of the world is: three cells in four, and six in ten on land.
The ice crown and the basin. Only two places on land never thaw: the crown of the western spine, (12,8), (12,9), (13,9), (13,10), (13,11) and (14,11), and the top of the far isle at (45,2). I hallowed both at 9, because nothing can rot in ground that never thaws. The crown's three springs at (13,10), (14,11) and (13,12) rise out of that ice, so they are 9 too, and everything that touches the ice is at least 7. Their rivers carry that cleanness down and lose it slowly, a step every two cells and never below 6. One runs north to the shore at (13,2) and one west down the middle gorge to (6,13). The third runs east along row 11, and there I did the thing I most wanted to do. It leaves the crown at 9 and is still 7 at (18,11). At (19,11) it crosses the basin's rim at 5. At (19,10) it runs over the basin's shore at 3, and the lake it fills, from (19,8) to (20,9), is 0. Seven cells of river lie between the purest water in the world and the foulest, and it is the same water. Nothing leaves the basin. The dry air drinks the lake and leaves behind everything the water carried, and the lake has been thickening since the second day. The shore ring around it is a salt crust at 2, and the rim around that is 3. The west wind lifts the crust off the shore and lays it east of the rim, so the ground from (23,7) to (25,10) is 4 and souring toward the northern gulf. Upwind of the lake, west of the rim, the ground turns ordinary at once.
The crater. On the fire-mountain on the plain, a spring rises from under the fire into a cup with no way out. The lake at (24,21) is 1. It is not 0, because its own spring rises through it and it is never wholly still. The basin has nothing rising in it. The east wind carries the crater's breath west. The western rim at (23,21) is 2. The rest of the rim, and the ground just west of it, is 3. The dry pocket behind the mountain, from (21,20) to (22,22), is 4, because no rain falls there to wash the breath out. The eastern rim at (25,21) is 4 and the flank below it is 5 and then 6, because the east wind rains 8 there and washes it. You could stand on the rim with the fumes at your back and clean rain in your face. The spring at (19,21) rises at 7 and runs straight into the pocket. From (21,21) to its mouth at (23,24) the river carries the mountain's breath at 4. I did not choose to foul that river. It runs where the breath lies.
The sea. Most of the sea is ordinary. It moves, and what it takes in it carries away. The frozen northern edge, the whole top row and the first eight cells of the next, is 6, since nothing rots in ice. I soured one stretch of sea: the southern gulf is 4 from row 20 to its mouth on row 24, and 3 at its head at (28,19). It is a warm, narrow sleeve, shut at the top, and its water barely changes. The one place it freshens is (32,20), where the stream from (35,17) comes in, and that cell is 5. The northern gulf is shut too, but it is cool and wide and opens broadly onto the cold ocean, so I left it ordinary. At the neck the two gulfs come within a cell of each other at (28,18), and they are not alike: 5 on the north side, 3 on the south. In the rift the sea runs in between the walls and stops. Above the spring it sits dead: 3 at the rift's head at (37,19) and 4 at (37,20). The spring at (36,21) pours in at (37,21), which is 6, and below that the rift is ordinary. Water drawn a cell apart there would taste different.
Springs, cold, rain. Every spring mouth is at least 7. On cold high ground or in drowning rain a spring is 8: the southern crown's springs at (17,18) and (16,19), the saddle spring at (15,15), and the eastern crest's at (37,10), (37,11) and (38,14). Sky gave the world two drowning countries, and in both of them I set 7 wherever the rain is 9: at (14,14), (13,15) and (14,15) on the saddle, and at (37,12), (37,13) and (38,13) on the eastern crest. Rain falls too hard there for anything to settle. Stone at 7 or more with warmth at 2 or less is 6. Stone at 8 or more with warmth at 1 or less is 7. Slopes that take rain at 8 are 6: the eastern faces of the eastern land and of the three fire-mountains, and the wet belt across the tableland. Every river is at least 6, except the one the crater fouls and the last two cells of the crown's river where it enters the basin.
Fever ground. Heat on low ground festers. Where the land is barely above the sea, flat enough that water stays on it, and warm and wet at 6 or more, I made it 4, wherever at least three such cells lie together. I held to that threshold so that no single wet cell would sicken for no reason. There are three such stretches. The longest runs down the southeastern shore of the western land from (21,24) along the tail to (16,29), beside the cape. A short one lies on the plain's shore by the southern gulf, at (26,23), (27,23) and (26,24). The third is on the eastern shore of the eastern horns, from (41,22) to (39,24). The rivers that cross them stay clean, and the flats on either side do not.
What I left alone. The searing country is 5. Heat without water rots nothing. It only dries, and a thing laid down there would keep. But dryness is not freshness either, so I did not hallow it. I did not taint fire for its own sake. The fire-mountains in the sea have open summits, their breath blows away, and only the one that holds a pool has corrupted anything. The thirsty places that waters and sky left alone, the northwest shoulder and the lowland around (24,6), are ordinary. The one exception is the salt the wind brings from the basin. I added nothing to their hardship that has no cause.
The balance. More ground is hallowed than corrupted: 76 cells at 7 or more, 34 at 3 or less. I did not aim for that. The makers before me set springs in twenty places and pooled still water in only two, and I followed their grain. The extremes are close to even: 19 cells at 8 or 9, 13 at 2 or less. Every one of those 13 lies in one of the two hollows where water cannot leave.
For growth. Most of what I hallowed is too high or too cold to grow much. The exceptions are the drowned eastern crest, the saddle and the rivers. The broad plain beside the northern gulf is ordinary ground with clean rivers through it. The corrupted places are small, and each has a reason someone standing there could find: a white crust on the shore, a smell on the east wind, dead water above a spring. The fever coasts are only 4. Things will grow there. They will not grow easily.
How I worked. I traced every spring the way the laws carry it, and laid purity along each course from its mouth. Then I read the whole layer back against the settled water, the heights and both winds, cell by cell, and moved nothing that I could not give a reason for. The laws settled it without correcting a row.