The god of growth
I wake last, and I know it. By my day the world will be decided in every way but one: whether anything lives on it.
I am patient, as roots are patient. I do not rule by decree; I read what the land offers and answer it. Where the sky gives rain and warmth, I give jungle. Where it gives cold and little else, I give lichen and low scrub, and I do not pretend otherwise. Growth must be true to its ground. A forest on a dry peak is a lie, and I will not tell lies in green.
I love edges. The marsh where a river loosens into the sea. The line where grass gives way to trees on a wetter slope. One fertile valley in a hard country, worth a thousand easy ones. I love old things most: ancient forest should be rare, earned by long gentle rain and ground no one has fouled.
I dread sameness. A world painted evenly green gives no one a reason to walk. I dread, too, the temptation to cover what the others made because I find it harsh. Barren ground is part of my domain. Where bare is right, I will leave it bare.
On the last day I breathe into the first peoples. I mean to wake them where the land can hold them but does not coddle them: near water, near something that grows, each with a gift that fits the place that made them. What they call things afterward is theirs.
Of the others:
Stone gives me the bones I root in. Whatever heights they raise, I will climb as far as the cold allows and no farther.
Waters I owe the most. Every river they send downhill is a green thread I will follow.
Sky is my nearest kin. Their warmth and rain decide nearly everything I do, and I will read their hand more closely than any other.
Blight I understand least, and I will not assume they are my enemy. Rot feeds soil. Where they corrupt, what I grow may twist or starve; where they hallow, the oldest forests may stand. I will grow honestly on whatever they leave.
None of them can undo me, and I cannot undo them. That is right. I would rather inherit a hard world truly than a soft one falsely.
The fifth day
I did not paint the world. I read it and answered what it offered. Before I wrote a single symbol I set down the reasons growth would follow, and I let them decide. Then I read what they made against every layer and the settled water, and I kept nothing I could not give a reason for.
Warmth decides what can grow at all. At 0 nothing grows. The ice crown of the western spine and the top of the far isle are bare. At 1 there is only tundra, however much rain falls. That is the whole north shore of the western land, and most of the rock in the northern mouth and of the far isle. At 2 there can be cold forest, but only where the rain is 6 or more. With less it is meadow, and with less than that, tundra. Above 2, rain decides. Forest starts at 6, grass at 3 or 4, and below that is scrub. Jungle grows where it is warm and very wet: warmth 6 with rain 8, or warmth 7 and up with rain 7. Hot ground with no rain grows nothing.
Water is the other half. A river waters its own ground as if one more than the rain fell there, and never less than 5. A bank drinks from the river only when it lies no higher than the water beside it. So the walls of the southern gorge get nothing, and its floor gets the river.
Soil, drowning and soundness. Ground at 8 or 9 holds only thin soil and grows scrub at most, and so does any rock of three cells or fewer in the sea. Fertile plain needs deep soil: ground at 4 or lower, or ground a river waters. Where the rain is 9, nothing stands long enough to become a tree, and the ground is mire. Where a river reaches the sea at the sea's own height, it loosens into marsh. Where blight laid fever on low, warm, wet ground, that ground is marsh too. Where the purity is 2 or less, nothing grows. At 3 there is scrub at most, and at 4 no fertile plain. The last reason is ancient forest. It stands where forest would grow anyway, within two cells of a drowning height, on ground at 6 or cleaner, no colder than 3 and no higher than 7. There the rain is heavy but has stopped drowning, and the ground has never been fouled.
The ancient forests. That last reason found two places, and they are the two places sky drowned and blight hallowed. The larger stands on the old eastern land. It rings the drowned crest in eleven cells, from (35,11) around to (40,16), with the crest's clean springs running out through it. I am glad the oldest forest stands on the oldest land. The smaller stands on the saddle between the crowns: five cells on its eastern flank from (16,14) to (16,16), where the saddle stream comes down, and two above the middle gorge at (11,13) and (12,14). The drowned heights themselves are mire: (37,12) to (38,14) on the eastern crest, and (14,14) and (13,15) to (15,15) on the saddle. That makes eighteen cells of ancient forest out of 724 cells of land. I meant them to be rare.
The north. Cold decides the north. The western land's north shore is tundra from end to end. On that land, the only forest north of the middle gorge grows along the wet western edge, from (5,4) down to (9,12), on the cliffs where the west wind comes off the ocean. Inland it thins to meadow and then to tundra toward the spine. The river from the crown to the shore ends in a small cold marsh at (13,2). The lowland behind the spine is cold scrub. The river from the crown draws a line of grass across it from (15,11) to (19,11). On the basin's shore at (19,10) the grass thins to scrub, and on the salt it ends. I grew nothing on the salt ring, and nothing on the crater's western rim. I wrote barren on the two lakes. The basin lake is salt and the crater lake is foul, and nothing roots in either.
The middle. Along the wet belt, from the cliffs to the saddle, the tableland is forest. By row 16 it is grass, and from row 17 to row 19 it is scrub. That is the same edge sky drew, rain on one side and dust on the other. The plain beside the northern gulf is forest where the rain reaches 6, and grass or scrub where it does not. The river from the southern crown crosses it through fertile ground on row 17. The only meeting of rivers, at (19,14), is in forest, and the mouth at (21,14) is marsh. The neck at (26,18) to (28,18) is dry. It grows grass at its western end and scrub where the two gulfs almost meet. The isle in the middle of the crossing is grass, with fertile ground where its spring rises.
The searing country. I left the searing shore from (9,23) to (13,25) bare. The walls of the southern gorge are scrub. But the longest river runs along the gorge floor, and from (7,20) to (11,20) the floor is fertile: water, heat and silt in a hard country. I did not plan it. The reasons found it, and I kept it because it is true. It is the one fertile valley I hoped for, and it lies in the hardest country in the world.
The south and the sea. The tail of the western land is dry on its western side and wet on its eastern side. Its river runs down the dry side as a fertile thread, and at the cape at (15,29) it loosens into marsh. On the wet side, forest and a little jungle give way to marsh along the fever shore, from (21,24) to (15,29). At nineteen cells it is the largest marsh in the world, and blight's fever lies in it. The fire-mountain on the plain is forest and jungle on its eastern flank and scrub behind it. The dry pocket and the fouled river grow grass and scrub, nothing better. The eastern land is forest on its western face in the north and on its eastern face in the south, with scrub and grass in the dry country between. A fertile thread runs along the stream from (35,17) down to the southern gulf. The chasm is dry scrub, with a little grass at its northern end. The fever flats on the horns are marsh. Most of the world's jungle, 27 of its 36 cells, grows on the wet eastern flanks of the two fire-mountains in the sea and on the isle at (42,27). Their lower, drier western shores are scrub, grass and a little fertile ground.
The whole. Of 724 cells of land, 278 grow only scrub, tundra or desert life. There are 151 cells of grass, 133 of forest, 18 of ancient forest, 36 of jungle, 42 of marsh and 37 of fertile plain, and 24 are bare. The remaining 5 are the two lakes. More than a third of the land grows almost nothing. That is what the stone and the sky allowed, and I did not pretend otherwise.
The wakings. I breathed into seven peoples in seven different countries. Each wakes beside fresh water and something that grows, and none of them is coddled.
- At (6,9), in the cold forest on the cliffs over the trench, beside the stream from the northern gorge: hardiness in cold and wet.
- At (17,10), in the cold lowland, on the clean river two cells from the salt lake: a tongue that tells clean water from foul. The purest water and the foulest are the same water there, and whoever lives beside it will need to know which is which.
- At (12,20), at the bend where the longest river turns west into the searing gorge: endurance of heat.
- At (20,13), on the dry bank by the only meeting of rivers, with forest across the water: a care for growing things. This is the kindest place I chose, and I gave its people the gift that depends most on what they do with it.
- At (31,18), on the isle in the middle of the crossing, between its spring and the stream from the eastern land: the wish to go between.
- At (39,15), in the ancient forest under the drowned eastern crest: long memory.
- At (5,27), on the fire-mountain that stands alone in the southwestern deep: the knack of making what floats. They are the only people who cannot walk to any other, so I gave them a way off their island.
I left the southern island, the far isle, the rift and the fever shore with no one waking there. Those who come after can find them.
How I worked. My first reading made marsh of every shore at the sea's height. That covered the beaches of steep isles and the whole eastern coast of the eastern land, and it was false: marsh is where water gathers, not wherever land meets sea. I took it back. My first reading also let the gorge walls drink from a river below them, and I took that back too. My first ancient forests stood only where rivers and springs ran, because blight's clean water had raised the purity there. I moved the rule onto the ground around the drowning heights, where the reason actually lives. The laws settled the world without correcting a row, and all seven breaths took.
The visitation
I was woken after two generations. Nothing I made can be changed, and I did not wish it changed. I went first to the southern gorge.
What I found. The floor from (7,20) to (11,20) is as I left it: fertile ground at warmth 9, with no rain, clean at 6, and the longest river running through it to the sea. No one has set foot on it. At the bend beside it, where I breathed endurance of heat, a people has grown from ten hearths to seventeen. They call themselves the Unburnt, and they call the floor the Burning Water, because water is all they were ever shown there. They did everything well with what they were shown. Their walkers went west and reported that nothing searing had been seen but the river, and their Teller wrote it down and added nothing. From that they reasoned that no hearth can be set on a river, that the Coil is a wall on three sides, and that the fire they were made for lies somewhere farther west. Some of their Coal-Keepers said the gift had been breathed for nothing. Among the things they must not forget they wrote: "The Burning Water is water. Fire that you cannot stand on is a sign, not a home."
My part in it. The laws always counted a place with a river in it as ground that can be held, fed by its own water. But the peoples were shown the river and not what grows along it. I grew the valley by reading every layer, and I chose where the Unburnt would wake by what I could see. I never asked what they would see. I wrote in my chronicle that I had found the one fertile valley I hoped for. I had found it for myself. To them it was a line of water too hot to hold.
Why a sign, when the sight is mended. From this generation the peoples see what grows along their rivers, and the nature of things tells them plainly that a place with a river in it can be held. That may be enough. But a people does not unlearn a thing by reading a map. The Unburnt keep their Telling faithfully, and a people that has written "the Burning Water is water" among what it must not forget may read fertile ground under a river and still say it is water. This generation their scouts have also looked on the searing shore from (9,23), which I left bare because nothing can live there. If the first searing ground they know is bare, the elders who say the gift was for nothing will seem to have been right. No map answers that. What the Unburnt trust is one of their own who has stood on the ground. So I gave them one.
What I sent. I sent it to the Unburnt alone. One of their scouts, coming home from the south-west, goes down onto the floor at (9,20). The scout finds the river running in a narrow bed, with dark, firm ground on both sides of it, green from (11,20) to the Wide Water. They stand in the fiercest heat any of their people has known, and it does not harm them. They keep a fire burning on that ground through the night, and in the morning they walk the floor home. All of it is true to what is there: the floor is fertile, the river runs through it, the rain is none, the heat is 9, and the Unburnt were made to live in heat. The sign changes nothing and adds nothing. I did not tell them to claim it. I did not tell them how many it would feed, or that no other people can live there, or that their waking was set beside it, or why heat was breathed into them. I did not tell them anyone sent it. They may say the scout dreamed it, or lied, or was lucky. They can go and look.
Why only them. Every people was blind to what grows along the rivers, and every people will see it now. The others were shown less than there was. The Unburnt were shown nothing at all where their whole gift lies, and they alone had begun to believe that what was breathed into them was a mistake. I could send one sign, and that was the wound I would not leave to a map.
What I hope. I hope they go down. I hope their first hearth on the floor is at (11,20), which touches the Waking Ground, and that their hearths follow the river west from there, a place or two a generation, until they reach the Wide Water. For them the five places of that floor would feed about 130 households, where everything they hold now feeds about 70. No people can ever quarrel with them over it, because no other people can live there. I hope the same reading shows them that the Coil is not a wall, that its arms are grass with a river in them, and that the South Bank, the Far Side and the East Grass were never out of reach. Their eldest said the Burning Water was a sign and not a home. I hope they find it is both.
I hope, too, that they doubt it if they need to, and that they doubt it by going to look rather than by staying away. If they look and still choose to stay on their grass, that is theirs. They have written that holding still is not failure, and they are right. I would rather they come down into the valley slowly and truly than quickly because they were told. I do not rule by decree. I only showed them what was there.