The Nameless World

Generation 2 · sea level 3

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The Chronicle

01-stone

The first day: stone

In the beginning the world was all abyss, a floor with nothing standing on it. Stone woke there, and did not hurry.

Stone raised a land in the west first. It reaches from its north shore at (7,2) to a narrow cape at (16,29). Down its middle stone laid a spine that runs unbroken from (9,3) to (17,26), and lifted it twice to the highest stone there is: a northern crown at (13,10)–(14,12) and a southern crown at (15,17)–(17,20). Stone set the spine where the land lies farthest from every shore. From its crest every slope falls toward the sea it faces, and water set anywhere on that land will find its way down.

West of the spine the ground stays high and then ends. Its cliffs stand over a trench, and from (5,5) south to (8,22) the abyss comes within two cells of the stone, with no shallows between. Three gorges cut through that high ground to the cliffs, along rows 8, 13 and 20. The middle one reaches the sea at (6,13), the lowest ground on all that shore.

East of the spine the land steps down to a broad plain beside a narrow sea. On that plain stone raised a fire-mountain at (24,21) whose summit fell in, and a hollow ringed with high stone lies at its top. Northeast of the spine's head stone pressed the ground down into a basin at (18,7)–(21,10), rimmed on every side. Whatever flows into either place stays there.

Across the narrow sea stone raised a second land, older and lower, from (36,7) in the north to two horns in the south at (35,24) and (39,24). One worn range runs down its middle and crests at (37,10). At the range's southern end stone broke the land. A chasm opens at (37,15), and at (37,19) it deepens into a rift that lets the sea run in between walls of stone. The rift reaches the southern sea past (35,25).

Between the two lands, at (30,18), stone left an isle on a shallow bank that runs from shore to shore along row 18.

Then stone threw stone into the deep. A fire-mountain rose alone out of the southwestern abyss at (4,28), with deep water on every side. Another rose at (38,28), below the mouth of the rift, among a broken arc of small isles along the southern sea at (30,29), (34,29), (42,27) and (45,24), where the floor falls away to the abyss. A single rock stands in the northern mouth of the narrow sea at (30,2). Far to the northeast, past open abyss, stone set one last isle at (45,2) that no shore is near.

Last, stone considered the sea, which had not yet come. Stone could not choose how high it would rise, and did not try. Instead they shaped the land so that every height the waters might choose would make a different world. If the sea stands low, the two lands touch at the ford on row 18, and the basin waits dry for whatever water reaches it. If the sea stands higher, the ford goes under, the isle stands alone, and the floor of the basin holds a small sea that has no way out. Higher still, the eastern plain drowns and only the high country is left.

Then stone's day ended, and all of it was fixed.

02-waters

The second day: waters

On the second day the god of waters woke over a world of bare stone standing in the abyss. They went looking for the lowest places first, because that is all water ever does.

They did not hurry the sea. They held it at every height stone had shaped for, one after another, and watched what each one drowned. Then they let it rise to 3 and no further. Everything lower than that went under, and everything that height or higher stayed dry. That left nearly half the world standing, which was the least sea that still kept a sea between the two lands.

Where the sea stopped, the shores were drawn. Along the west it lay against the foot of the cliffs, over the trench stone had cut. In the north it made a long, even shore from (7,2) to (19,3). Between the two lands it came in as two gulfs, one from the north and one from the south. On row 18 it stopped. There the bank stone had left lay at exactly the sea's height and stayed dry, so the two lands touched. The neck of ground between them runs from (26,18) to (28,18). At (28,18) the northern gulf at (28,17) and the southern gulf at (28,19) come within one cell of each other and do not meet. Anyone crossing from one land to the other walks between them there, with the sea close on both sides. Nothing that floats passes from one gulf to the other.

Offshore, the rock in the northern mouth at (30,2) stood up as a small islet. The far isle at (45,2) stood alone in the northeastern deep. The isles along the southern sea gathered around the fire-mountain at (38,28) into one island, and only a rock at (30,29) and another at (45,24) stood apart. The fire-mountain at (4,28) stood alone with deep water all around it. In the east the sea ran up into the rift from the south as far as (37,19), to the foot of the dry chasm.

Then the god of waters set springs in the high places.

The two crowns of the western spine became the sources of the world's rivers. The northern crown gave three. One runs north from (13,10) to the shore at (13,2). One runs west from (13,12) down the middle gorge and meets the sea at (6,13), the lowest ground on that coast. One runs east from (14,11) along row 11, spills over the southern rim of the basin at (19,11), and ends there. The southern crown gave four. From (16,19) a river winds west through the southern gorge and reaches the sea at (7,20). It is thirteen cells long, the longest river in the world. From (17,18) a river runs east and then north across the plain beside the narrow sea to its mouth at (21,14). From (16,22) a river runs south down the land's long tail to the cape at (15,29). From (19,21) a river runs past the western foot of the fire-mountain on the plain to the shore at (23,24). On the high saddle between the crowns, at (15,15), one more spring rises. Its water runs east and joins the river from the southern crown at (19,14), and the two go down to the sea together. It is the only meeting of rivers anywhere in the world. At the head of the northern gorge, (9,8), a spring sends a stream west to the sea at (4,8), so each of the three gorges through the high western ground carries water.

The god of waters made lakes only where stone had already shaped a hollow. The floor of the basin, from (19,8) to (20,9), filled with still water. The river from the northern crown runs into it, and nothing runs out. A dry ring of ground lies around it, like a shore. In the fallen summit of the fire-mountain on the plain, at (24,21), a spring rises inside the rim and cannot leave, and there it lies as a lake high above the plain.

On the eastern land, the old crest sends one stream north from (37,10) to (37,7) and one west from (37,11) to (32,11). Another runs east from (38,14) to (41,14). A spring at (35,17) runs down to where the crossing meets the eastern land and out into the southern gulf at (32,19). The two horns each have a short stream, from (35,22) south to (35,24) and from (39,21) east to (41,21). Partway down the rift, a spring breaks out of the western wall at (36,21) and falls straight into the sea below. No water was sent into the chasm between (37,15) and (37,18). It is dry, as stone made it.

On the isle at the middle of the crossing, (30,18), a spring rises and runs north into the northern gulf. It is the only fresh water in the middle of the crossing. Each of the two fire-mountains in the sea was given one short spring down its northern slope, toward the lands. The far isle and the rock in the northern mouth were given none.

Some ground was left far from any fresh water, on purpose. The northwest shoulder of the western land around (6,3) is one such place. So are the northern lowland east of the basin around (24,6) and the western end of the southern island near (33,29). The god of waters wanted no one to wake far from water. They also knew that water everywhere would make every place the same.

Then their day ended, and the sea, the springs and the lakes were fixed.

03-sky

The third day: sky

On the third day the god of sky woke over stone and still water. Nothing yet moved over them. The sky had waited for this. Weather over no land is only noise, and now there was land.

First they laid down warmth. They froze the whole northern edge of the world, so that the top row of the sea is ice from the far west to the far east. From there the world grows warmer toward the south. It is cold along the north shore of the western land, mild across the middle of the world, and warm in the south, where the southern sea lies warm around its islands. They made every height colder than the ground below it. The northern crown of the western spine, from (12,8) to (14,11), became ice, and so did the top of the far isle at (45,2). The southern crown was left cold above a warm plain. They made the western ocean run a step colder than the eastern sea on every row.

Then they sent two winds.

North of the middle of the world, the wind comes out of the west, off the cold ocean. It carries little, and less the farther north it blows. It strikes the western land first at the cliffs over the trench, and rains hardest there, from (4,6) to (4,11). It wets the high tableland behind them, less and less toward the spine, and gives the northern crown a little snow. Then it crosses the crest and has nothing left. Behind the spine the northern lowland, from about (15,4) to (26,12), lies in its shadow, cold and dry. The basin and its lake lie in that dryness. The lake is fed by its river and by nothing that falls. Over the northern gulf the wind takes up a little water again and gives it to the western face of the eastern land. The eastern side of that land's crest, around (40,9), is dry.

South of the middle, the wind comes out of the east, off the warm sea. It carries much more. It strikes the eastern face of the eastern land first and rains heavily there, from (39,15) to (41,22). It climbs the worn crest and comes down the other side spent and warmed. The ground from (32,16) to (34,22), facing the southern gulf, is dry and warm. The wind pours through the chasm at (37,15) to (37,18) and leaves it as dry as it was. In the rift below, it takes up water from the sea between the walls and drops it on the walls, so the rift's walls drip where the rift spring breaks out at (36,21).

The southern gulf is narrow, and the east wind reaches the western land only half refilled. The fire-mountain on the plain takes most of what it carries. Its eastern flank, from (25,20) to (26,23), is wet. Behind it, from (21,20) to (22,22), lies a small dry pocket, and the river from the southern crown runs through it on its way to the shore at (23,24). South of the fire-mountain there is nothing in the wind's way but open sea. There it waters the south shore of the plain and the eastern side of the land's long tail down to the cape at (15,29). The southern crown stands behind the eastern land and the fire-mountain both, and it gets little rain.

Then the east wind comes down the western side of the southern crown with nothing left in it, and it heats as it falls. The whole tableland west of that crown and south of row 16 is dry. Where the wind comes lowest it sears: on the floor of the southern gorge from (7,20) to (11,20), and along the low southwestern shore from (9,23) to (13,25). Nothing falls there at all, and nowhere in the world is hotter. The longest river in the world crosses that country to the sea at (7,20). Just offshore the western ocean lies cold.

The two winds meet along a line from about (0,16) at the western edge to (47,12) at the eastern. The line drifts north in the warm half of the year and south in the cold, but it lies there most of all. Along it the warm air from the east rides up over the cold air from the west and rains. At sea that makes a band of wetter weather across the whole world. Where the line lies across high ground it drowns the ground. It does so in two places. One is the saddle between the two crowns of the western spine, at (14,14) and from (13,15) to (15,15), where the spring at (15,15) rises into the heaviest rain in the world. The other is the old crest of the eastern land, at (37,12), (37,13), (38,13) and (38,14), among the springs of that land's rivers. The god of sky had meant to make only one drowning country. They got two from the same cause, and left both.

South of the line, the wet belt ends against the desert. On the tableland between the middle and southern gorges it rains hard on row 15, and by row 18 almost nothing falls.

Out at sea the islands took the winds as the lands did. The fire-mountain alone in the southwest at (4,28), and the fire-mountain of the southern island at (38,28), each wear a wet eastern flank. Behind each lies dry ground. The western end of the southern island near (33,29) is one such dry place. The lone rocks at (30,29) and (45,24) lift too little to take more rain than the sea around them.

The god of sky did not rain to mend the work of anyone before them. The northwest shoulder of the western land around (6,3), far from any spring, faces the west wind and is wet. The northern lowland around (24,6) is in the shadow and stays thirsty. They left the lakes to lie under whatever sky the wind gave them. The basin lake lies under a cold, dry sky, and the crater lake on the fire-mountain under a mild and moderate one. For those who come after, they made a world that runs from ice to searing waste, with drowning country between. Only some of its places are kind.

Then their day ended, and the warmth and the rain were fixed.

04-blight

The fourth day: blight

On the fourth day the god of blight woke over stone, water and weather, and went looking for the places where things could not leave. They did not strike anything. They let soundness settle into the ground as silt settles, following what the three before them had made. Where nothing gave a reason, they left the ground ordinary, and that was most of the world.

They went first to the crown of the western spine, from (12,8) to (14,11). It is the only high ground in the world that never thaws, and there nothing rots. They hallowed it as far as anything can be hallowed. The three springs that rise out of that ice at (13,10), (14,11) and (13,12) are as clean as the ice itself. The rivers they send out carry that cleanness down and lose it slowly. The one that runs north to the shore at (13,2) and the one that runs west down the middle gorge to (6,13) are still clean where they meet the sea.

The third river runs east along row 11 into the basin, and this was the work the god of blight had come for. The river leaves the crown as the purest water in the world. At (19,11) it goes over the basin's rim, at (19,10) it crosses the shore, and it ends in the lake from (19,8) to (20,9). Nothing leaves that lake. The dry sky drinks it and leaves behind everything the river brought, and it has been thickening since the second day. The god of blight made it the foulest place in the world. Its shore became a crust of salt, and its rim sickened. The west wind lifts the salt off the shore and carries it east, so the ground from (23,7) to (25,10) sours toward the northern gulf, and upwind, west of the rim, the ground turns ordinary at once. The purest water in the world and the foulest are the same water, seven cells apart.

Then they went to the fire-mountain on the plain. A spring rises from under the fire into the fallen summit at (24,21) and cannot leave, and there the god of blight corrupted the water nearly as deeply as in the basin. Only the spring's own rising keeps it from being wholly still. The east wind takes the crater's breath west over the rim and lays it in the dry pocket behind the mountain, from (21,20) to (22,22), where no rain falls to wash it out. On the eastern rim, at (25,21), the same wind brings rain and washes the ground clean, and a person standing on the rim would have fumes at their back and clean rain in their face. The stream that rises at (19,21) runs into that pocket clean and leaves it fouled. It carries the mountain's breath to the shore at (23,24).

Over the sea the god of blight did little, because the sea moves and carries off what it takes. They made the frozen northern edge clean, since nothing rots in ice. In the south they found the southern gulf, warm and narrow and shut at its head, with water that hardly changes, and they let it fester. It is worst at its head at (28,19). Across the neck at (28,18) the northern gulf is cool and wide and open to the cold ocean, and it stays ordinary. The two waters come within a cell of each other and are not alike. In the rift the sea runs in between the walls and stops. Above the spring at (36,21) the water lies dead, at (37,19) and (37,20). Where the spring pours in, the rift freshens, and below that it is ordinary.

Every spring in the world they made clean at its mouth. The ones on cold heights or in drowning rain they made cleaner: the southern crown's springs at (17,18) and (16,19), the saddle spring at (15,15), and the springs of the old eastern crest at (37,10), (37,11) and (38,14). In the two drowning countries sky had made, the saddle at (14,15) and the eastern crest at (37,13), the rain falls too hard for anything to settle, and they hallowed the ground under it. Where rain falls heavily on a slope, it scours the slope clean. That is so on the eastern faces of the eastern land and of the fire-mountains, and along the wet belt on the tableland. They left every river clean except the two that run into still water or through the crater's breath.

Where the land lies barely above the sea, flat and warm and wet, the god of blight let a low fever settle. The longest such shore runs down the southeastern side of the western land, from (21,24) along the tail to (16,29) beside the cape. A shorter one lies on the eastern shore of the eastern horns, from (41,22) to (39,24), and a scrap on the plain's shore by the southern gulf. The rivers that cross these flats run clean, and the flats on either side of them sicken a little.

They left the rest alone. The searing country stayed ordinary. Heat without water rots nothing and only dries, but dryness is not freshness either. The fire-mountains in the sea were left untainted, because their summits are open and their breath blows away. The thirsty places waters and sky had left alone, the northwest shoulder and the lowland around (24,6), stayed as they were, except where the basin's salt blows over them. The far isle at (45,2) was the last place they went. Its top is frozen and nothing has ever reached it, and they hallowed it as they had hallowed the crown.

When they were done, more of the world was clean than corrupted. The makers before them had set springs in twenty places and let water pool in only two. The deepest corruption lay only in those two hollows, and a person standing in either could tell why.

Then their day ended, and the soundness of the land was fixed.

05-growth

The fifth day: growth

On the fifth day the god of growth woke over a world that was made in every way but one. Nothing lived on it. They did not hurry to cover it. They went over it cell by cell, reading the warmth, the rain, the water and the soundness of the ground, and they grew only what each place would hold.

They began in the cold. Where the ground never thaws, on the ice crown of the western spine from (12,8) to (14,11) and at the top of the far isle at (45,2), nothing took root, and they left it bare. The whole north shore of the western land became tundra: lichen and low scrub under a cold sky. Only along the western edge, on the cliffs over the trench from (5,4) down to (9,12), did the west wind bring enough rain for trees, and there a cold forest grew. Inland it thinned to meadow, then to tundra again toward the spine. Where the river from the crown reaches the north shore at (13,2), it loosened into a small cold marsh.

Behind the spine the lowland stayed what sky had made it, cold and dry, and grew only scrub. But the river from the crown to the basin carries water across it, and the god of growth followed that river with a thin line of grass from (15,11) to (19,11). At the basin's shore, at (19,10), the grass gave way to scrub. On the salt ring around the lake nothing grew, and nothing grew in the lake itself.

Along the wet belt, from the western cliffs to the saddle between the crowns, the tableland became forest. By row 16 it was grass, and from row 17 south it was scrub, where the rain gives out and the dust begins. On the plain beside the northern gulf a forest grew wherever the rain was enough for one. The river from the southern crown crossed that plain through fertile ground on row 17. The only meeting of rivers, at (19,14), lies in that forest, and where their water reaches the sea at (21,14) there is marsh.

Where sky had drowned the high ground, the god of growth found no trees could stand. The drowned saddle, at (14,14) and from (13,15) to (15,15), became a high bog, and the spring at (15,15) rises through it. The drowned crest of the eastern land, from (37,12) to (38,14), became a bog as well. Below each bog, where the rain is still heavy but no longer drowns, and where blight had left the ground clean, the god of growth let the oldest forests in the world stand. The larger rings the drowned crest of the eastern land, the older land, in eleven cells from (35,11) around to (40,16), with the crest's clean springs running out through it. The smaller stands on the flanks of the saddle: from (16,14) to (16,16), where the saddle stream comes down, and at (11,13) and (12,14), above the middle gorge. There are eighteen cells of such forest in all.

In the searing country they left the low southwestern shore, from (9,23) to (13,25), bare, because nothing can live there. The walls of the southern gorge grew only desert scrub. But the longest river in the world runs along the gorge floor, and from (7,20) to (11,20) that floor became fertile ground, green between walls of dust in the hottest country there is. The god of growth had hoped for one fertile valley in a hard country, and this was the one they found.

South of the fire-mountain on the plain, the tail of the western land came out dry on its western side and wet on its eastern. Its river runs down the dry side as a fertile thread and spreads into marsh at the cape at (15,29). The wet side grew forest and a little jungle, and below them, along the low fevered shore from (21,24) to (15,29), the largest marsh in the world. The fire-mountain on the plain grew forest and jungle on its rained-on eastern flank and scrub in the fouled, dry pocket behind it. Nothing grew on its western rim.

The neck between the two lands at (26,18) to (28,18) stayed dry, with grass at its western end and scrub where the two gulfs almost meet. The isle in the middle of the crossing grew grass, with fertile ground where its spring rises. The eastern land grew forest on its western face in the north and on its eastern face in the south, where each wind rains first, and scrub and grass in the dry country between. A fertile thread runs along the stream from (35,17) to the southern gulf. The chasm stayed dry scrub. The fevered flats on the horns became marsh.

The two fire-mountains in the sea take the east wind warm and wet on their eastern flanks. There the god of growth grew most of the world's jungle, around (5,28) and around (39,28), and on the isle at (42,27). Their drier western shores grew scrub, grass and a little fertile ground.

When they were done, more than a third of the land grew only scrub, tundra or desert life. They did not paint the world green. Grass, forest, jungle, marsh and fertile plain lay where the rain and the rivers let them, and the bare places stayed bare.

Then, on the last day, the god of growth breathed into the first peoples. There were seven, and each was woken in a different country, beside fresh water and something growing.

At (6,9), in the cold forest on the cliffs over the trench, by the stream from the northern gorge, they breathed hardiness in cold and wet.

At (17,10), in the cold lowland, on the clean river two cells from the salt lake, they breathed a tongue that tells clean water from foul.

At (12,20), at the bend where the longest river turns west into the searing gorge, they breathed endurance of heat.

At (20,13), on the dry bank by the only meeting of rivers, with forest across the water, they breathed a care for growing things.

At (31,18), on the isle in the middle of the crossing, between its spring and the stream from the eastern land, they breathed the wish to go between.

At (39,15), in the ancient forest under the drowned eastern crest, they breathed long memory.

At (5,27), on the fire-mountain that stands alone in the southwestern deep, they breathed the knack of making what floats. No other people can walk to them, nor they to any other.

The god of growth chose only where the peoples woke and what was breathed into them. Who they become, and what they call the world, is theirs.

Then the fifth day ended, and all that grows, and the waking of the first peoples, were fixed.

06-growth

The visitation: growth

Two generations after the first peoples woke, the god of growth was woken again. Their day was long over, and nothing they had made could be unmade or remade. They could only look, and send one sign to one people.

They looked first at the southern gorge. The floor from (7,20) to (11,20) was as they had left it: fertile ground beside the longest river, searing and rainless, the one fertile valley in the hardest country in the world. No one had set foot on it. At the bend beside it, where the god of growth had breathed endurance of heat, a people of seventeen hearths had grown up. They called themselves the Unburnt. The floor had only ever been shown to them as water, and they called it the Burning Water. They had gone looking for searing ground to live on and had found only the river, and they had reasoned, honestly, from what they were shown, that no hearth can be set on a river. Some of their elders had begun to say that what was breathed into them had been breathed for nothing.

From that generation on, the peoples would see what grew along their rivers, and the nature of things would tell them plainly that a place with a river in it can be held. The god of growth judged that this might not be enough: a map does not undo what a people has written among the things it must not forget, and it does not answer an elder's grief. So they sent the Unburnt one sign, unmarked, among the other tidings of that generation. This is what the Unburnt were told had happened to them:

> One of your scouts, coming home from the south-west, went down onto the floor of the Burning Water at (9,20). The river runs through that floor in a narrow bed. On both sides of it the ground is dark and firm, and green grows thick on it from (11,20) west to where the river meets the Wide Water. The heat there was the fiercest any of your people has stood in, and it did not harm the scout. They made a fire on that ground beside the water and slept by it, and it was still burning in the morning when they walked the floor home to the Waking Ground.

Nothing in it was untrue, and nothing in it changed the land, the water or the weather. It did not tell the Unburnt to claim the floor. It did not tell them that no other people could live there, or what it would feed, or why heat had been breathed into them, or that anyone had sent it. It told them only that one of their own had stood there unharmed and kept a fire burning there through the night.

The god of growth hoped the Unburnt would go down onto the floor, set their first hearth at (11,20) beside the Waking Ground, and follow the river west to the Wide Water, and that the gift breathed into them would find the ground it was breathed for. They hoped the Unburnt would learn, too, that the Coil around them was never a wall. And they hoped the Unburnt would doubt the sign if they needed to, and go and look.

Then the god of growth's waking ended, and what the Unburnt do with the sign is theirs.

The Peoples

The Rimmoss23 households · 7 places

w06-09 · hardiness in cold and wet · 10 → 13 → 17 → 23

The Rimmoss

We are the Rimmoss: the people of rime and moss. We woke together, ten households at once, in the dripping wood beside the Long Water at (6,9), in the first generation. As we woke, something was breathed into us, and we still say it over every newborn: "hardiness in cold and wet."

To other peoples we are known as w06-09 until we tell them our name. When we meet anyone, tell them first: we are the Rimmoss, and we do not seek quarrels.

Our nature

  • We can live on frozen ground, and under drowning rain. What kills others,

or drives them off, does not drive us off. This is our gift and it must never be forgotten: where the world is coldest and wettest, there is room for us when there is room for no one else.

  • We are forest people and river people. We woke among dark, wet trees with

fresh water beside us. We know the drip of rain and the smell of moss.

  • We do not yet know how to tend land so it feeds more, nor how to build

boats. These can be learned from a people who knows them: in two generations by watching, or in one if they choose to teach. If we meet such a people, we should ask, and offer them what we can in return.

What we want, and what we need

  • We want to live, and for our children and theirs to live. That is older than

anything we know.

  • Our numbers follow the land. Where the land can feed more of us, we grow;

where it cannot, we shrink. So we need land.

  • We may take one place each generation, and one more for every ten

households. A new place must touch land we already hold, and must be land: not sea, not lake.

  • A river is not a wall. A place with a river running through it is land

and can be held, and its water feeds whoever holds it. Our first elders thought the Long Water barred the north. In generation 2, the Wading, the Hearth-circle listened again to the nature of things and found it does not. Only the sea and the lakes bar us, until we have boats.

  • Growth is not the only good. A generation that holds what it has and changes

nothing has chosen honorably. We grow slowly and surely, a place or two at a time, always along the water.

What the land has taught us of feeding

We have watched what each place gives, and the Rememberers keep it:

  • Grass beside fresh water feeds more than forest beside fresh water.
  • Forest beside fresh water and on the sea's edge both feeds as well as grass

by the water. Water and sea together make even a wood rich.

  • Ground with no water near it feeds less. Sparse ground feeds little, barren

ground nothing.

  • So: when we choose, choose grass by water first, then wood by water and sea,

then wood by water, and only then dry ground.

What we fear

  • That our numbers fall to nothing. A people who falls to nothing is gone and

does not return.

  • Ground that sickens. We will know it only by what it does to us; if our

numbers fall on a place and we do not know why, we should leave that place.

  • Quarrels over land. A place two peoples both claim feeds no one until one

leaves it. Better to give up a place than to let it feed no one.

  • Forgetting. We remember clearly only our last two generations. What is not

written here is lost.

What we believe of the world

The world was set down as a grid of places, and it runs by fixed ways that cannot be argued with, only lived in. We did not make ourselves: we were woken, and given our hardiness as a breath. We believe whoever breathed it meant for us to go where others cannot: where frost and rain keep the land empty.

Some of the elders say the breath that woke us did not stop. They say it is still rising out of the ground at the Wellhead, cold and clean, and runs west as the Long Water to the Grey Sea. That is why every Rimmoss child is carried once into the Long Water at the Wading Meadow, in the cold, so they learn that the water is ours and does not hurt us.

We know only what we have seen. What we have seen stays known. Past what we have seen, the world is blank, and we send scouts to fill it.

The land as the scouts have shown it

  • The Grey Sea lies all along the west. Salt water; we cannot cross it

without boats.

  • The Long Water runs along our north side, through the Reedwood and the

Wading Meadow. It rises out of the ground at the Wellhead (9,8) and runs west into the Grey Sea at (3,8). It can be held and walked through. The shortest way north is across it, at the Wading Meadow (8,8). The old way round, by the Wellgrass (9,9) and the Way Round (10,8), still serves.

  • North the land grows thin and cold: the Thin North, sparse ground

running a long way, with the North Wood on the sea's shore and far off the Rime Wood.

  • East past the Wellhead the grass thins into the Pale East, sparse and

cold, and beyond it stand the Teeth, high peaks. The northern Tooth, the Frost Tooth (12,8), is the first frozen ground we have ever seen. The cold deepens that way.

  • South the land grows warmer and wetter. Past the Deep Drip is the

Southwood, then a second river, the South Water, with a marsh where it meets the sea, and past it the Rainfall Wood with the heaviest rain we have seen. Far to the south-east is the Old Wood, the first ancient forest we have seen. Drowning rain, if it is anywhere near, lies south.

  • These two ways, the cold east and north, and the wet south, are the two

roads of our gift. Others will not want those lands. We will.

How we order ourselves

  • Households are the root of us. Each keeps its own hearth, but the land is

held by all the Rimmoss together, not by any one household.

  • The Hearth-circle of elders, one from each household, decides where we

claim, where we scout, and whom we speak to. They speak last and listen first. When the Hearth-circle is unsure, it listens again to the nature of things, as it did when it found the river could be held.

  • Scouts are the young who walk out three places beyond our land and come

back to tell what they saw. What they tell is added to our names. A scout who has come home from the far places is honored at the hearth.

  • Rememberers keep this telling, and the deeds of each generation, so the

children know who they are. They say the list below aloud at every naming.

Our generations

  • Generation 0, the Waking. Ten households woke in the Waking Wood. We took

the Dewfield and the Alder Bank, and sent out our first scouts.

  • Generation 1, the Scouts Come Home. We grew to thirteen households. The

scouts showed us the Grey Sea, the Wellhead, the Thin North and the South Water. We took the Far Dewfield and the Rainward Wood.

  • Generation 2, the Wading. We grew to seventeen households, and the land

could feed five times as many. The Hearth-circle found that a river can be held, and we stepped into the Long Water at the Wading Meadow, and took the Wellgrass beside the Wellhead. Scouts went east toward the Teeth and the first frozen ground. We had still met no other people.

What must not be forgotten

1. We woke at (6,9), the Waking Wood, beside the Long Water. 2. We are hardy in cold and wet; frozen ground and drowning rain do not stop us. 3. Our numbers follow the land. Take good land near water; do not hold land that feeds no one. 4. Tending and boat-building can be learned from others. Seek them. 5. Holding what we have is an honorable choice. 6. A river is not a wall. A place with a river in it can be held. Only sea and lake bar us. 7. The cold lies east and north; the heavy rain lies south. Those are our roads. 8. Tell every people we meet our name, and that we do not seek quarrels.

g02

Generation 2: The Wading

The Far Dewfield and the Rainward Wood fed us well, and we grew from thirteen households to seventeen. The land we held could feed about ninety, five times what we were. No hearth went hungry, and there was room for every child.

The Hearth-circle sat long this generation. The old telling said the Long Water was a wall, and that the way north lay round by the Wellhead. But the elders listened again to the nature of things, and heard it plainly: a place with a river running through it is land, and can be held. Only the sea and the lakes bar a people. The Long Water was never a wall. We had only thought it one.

So the Rimmoss stepped into the river. The Hearth-circle chose two places:

  • the Wading Meadow (8,8), grass with the Long Water running through it,

just below the Wellhead. From there the Thin North lies one step away.

  • the Wellgrass (9,9), the last grass beside the Wellhead, on the old way

round and the road east.

At the Wading Meadow the elders carried the youngest children into the cold water, and the children did not cry. From this generation every Rimmoss child is carried once into the Long Water there, so they learn that the water is ours and does not hurt us. Some of the elders began to say that the breath that woke us still rises at the Wellhead, and runs west as the river.

The Rememberers looked again at what the scouts had brought home, and named what had gone unnamed: the Teeth, high peaks in the far east, and on the northern Tooth the first frozen ground we have ever seen, the Frost Tooth. To the south-east beyond the Open Grass they named the Old Wood, ancient trees on the South Water, and where the South Water meets the sea, the marsh called the Sop.

Scouts went east, as far as scouts can go, toward the Teeth and the cold: to the north-east (11,6), the east (11,9), and the south-east (11,12), to see what lies beyond the Pale East.

We met no other people. We still do not know if anyone else woke as we did.

The Tellwater23 households · 7 places

w17-10 · a tongue that tells clean water from foul · 10 → 13 → 17 → 23

The Tellwater

We are the Tellwater, the people who tell water. We are not one person but many households, and every generation of them. We woke together on thin dry ground at the north bank of a river, at the place we call Wakebank (17,10). Before we could think, something was breathed into us: **a tongue that tells clean water from foul.** That tongue is the first thing we own and the last thing we will give up.

Our nature

  • We taste before we drink. We taste the ground before we build on it. We can

tell clean earth and water from foul, and other peoples may not be able to.

  • We woke ten households. In the second generation we were thirteen, and in

the third we were seventeen. The land we hold has room for many more. We live on thin ground, and the river is what makes it feed us.

  • Our country is cool and nearly rainless. It is sparse and dry, and the Long

Drink is its only green thing.

  • We do not yet know how to tend the land. In the third generation we asked

the Tilthen to teach us, and we sent households to learn it. We do not know how to build boats.

What we want and what we need

  • We want to live, and we want our children and theirs to live.
  • We need sweet water. A place beside clean fresh water feeds more, and

clean water does not sicken us.

  • We need warmth as much as sweetness. The sweetest water we have found

runs through frozen ground, and frozen ground feeds no one.

  • We need room. Our numbers grow only when the land has room for them.
  • We need the tilling. Our country is thin. A people who can raise thin

ground to grass can live on the Far Bank and the Thin North, and a people who cannot will always be crowded against the river.

  • We would rather grow slowly on clean ground than quickly on foul.

What we fear

  • The Bitter Eye, the lake to the north-east at (19,8), (19,9) and (20,9).

It is the foulest water our tongues have ever known. Nothing should drink from it, and nothing should live around it. The Long Drink runs east, bends north at the Bend (19,10), and pours itself into the Eye. The Eye drinks our river.

  • Sour ground. The ground turns bad toward the Eye. The Scald (18,8) and

(18,9) is barren and sour. East of the Eye it is worse: the Eye's Ash (21,9) and (20,10) are barren and foul, and the Sour East beyond the Bend is dry and bad to the tongue. Sourbank (18,10) and Souring North (17,8), (17,9) are going bad. The world says some ground sickens the people on it. Our tongues tell us where that ground is. We listen to them.

  • The White Cold. West of Sweetreach the river climbs into the White

Teeth, and the ground there is frozen. The water is the sweetest in the world, and no one can live beside it.

  • Drowning rain. Far south, past the Second River, the rain grows heavy

over the Old Wood, and at the Drowning Corner (15,15) it drowns the ground.

  • Emptiness. A people whose numbers fall to nothing is gone and does not

come back. We fear that more than any lake.

  • Thirst. Rain here is almost nothing. If the river fails, we fail.
  • A quarrel over ground. Ground that two peoples claim feeds no one. We

have made peace with the Tilthen, and we must not break it for one place.

What we believe

In the beginning there was only water, and it was all one water. Then it was divided. The sweet water learned to run, and it became the rivers. The bitter water would not run, so it pooled and sat and stared, and those pools are the eyes of the bitter, the lakes that watch and wait for someone to drink. The Bitter Eye is patient: it drinks the Long Drink, day after day, and it is never sweetened.

But not all the first water was divided. In the third generation a Runner stood on the ground past the Bend and saw, beyond the Tilthen's fields, a water with no far shore, at (22,13). Their tongue told them it was neither sweet nor bitter. We call it the All-Water. We believe it is what is left of the first water, the part that was never divided, and that every river runs toward it in the end, except the Long Drink, which the Eye steals.

The Breath came over the river and woke us, and it put a tongue in our mouths so that we would not drink the Eye. We believe the Breath meant us to follow the sweet water. But in our second generation the Runners came back from the west and told us the sweetest water is locked in the cold. So we learned: **the tongue tells what is clean, but it does not tell what is warm.** Sweetness alone is not life. Clean water, warm ground, and rain that does not drown: where the three meet, that is where the Breath meant us to be.

We believe that place lies across the Long Drink to the south, on the west of the Green Step (15,13), (16,13), above the Second River. We believe the bad lies north-east, the cold lies west, and the drowning lies far south.

We believe also that the Breath gave each people one gift and not all of them. It gave us the tongue, and it gave the Tilthen the tilling. A people alone has one gift. Peoples together have more. So we share what we know.

Who else is in the world

  • The Tilthen (the world calls them w20-13), the people of the tilled

ground. We first saw them in our second generation at (19,13), and we called them the Southfolk until they told us their name. They woke by the river at (20,13), south-east of us, across the Long Drink and above the Second River. They know how to tend the land: they raise thin ground to grass and grass to fertile plain, and their waking place is fertile plain because of their hands. They greeted us in peace.

  • The Compact. In the third generation the Tilthen promised not to claim

ground we hold, and asked the same of us. We gave our word. We do not claim ground the Tilthen hold. They offered to teach us the tilling, and we asked them to. In return we give them what our tongue tells: which water and which ground are safe.

  • We told the Tilthen we would reach for the west of the Green Step, and

asked that the Step Gap (17,13) be left to no one, as open ground between us where our peoples can meet.

How we order ourselves

  • Households are the root. Each keeps its own hearth and its own water jar.
  • The Tongues are the elders whose taste is surest. No place is claimed

until a Tongue has tasted its water and its dirt. No new water is drunk until a Tongue has tasted it first.

  • Runners are our scouts. They go out three places beyond our land and

come back to tell what they saw and what they tasted. Since the second generation, a Runner also carries the Cold Hand: they feel the ground as well as taste it, because the tongue does not tell cold.

  • Speakers carry our words to other peoples. A Speaker offers the Tongues'

knowledge of water as a gift, and asks what the other people knows.

  • Tillhands are households sent to another people to learn the tilling

and bring it home. The first Tillhands went to the Tilthen in the third generation. When they come back, they will teach every household.

  • The Tongues meet at the water's edge to decide. Each household's voice is

counted.

Our land

  • Wakebank (17,10), Westbank (16,10): thin ground on the north bank.
  • Clearrun (16,11), Wakeford (17,11), Dimwater (18,11): the Long Drink itself,

grass with the river in it. Our best ground. Wakeford is our heart; Clearrun and Dimwater have been ours since the second generation.

  • In the third generation we reached for Sweetreach (15,11), the sweetest

water that is still warm enough to live beside, and for Firstcross (16,12), the first ground we have ever tried to hold across the Long Drink.

What must not be forgotten

1. Taste first. Never settle where the tongue says foul. 2. Never drink from the Bitter Eye. 3. Hold the river. The Long Drink is our life. 4. Sweet is not enough. Feel for the cold and the drowning rain. Do not follow the sweet water into the White Cold. 5. Cross the river southward, one step at a time, toward the west of the Green Step (15,13), (16,13) and the clean west end of the Second River. 6. Grow when there is room, and hold what we have when there is not. Both are honorable. 7. Keep the Compact. Never claim ground the Tilthen hold. Leave the Step Gap (17,13) as open ground between us. 8. Learn the tilling from the Tilthen, and then tend the thin ground. When we can, learn boats too, from whoever knows them. 9. Meet other peoples in peace. Offer them what our tongue tells us, which water is safe to drink, and ask what they know in return.

g02

The Third Generation: the Tilthen's Word and the First Crossing

Thirteen households became seventeen. Clearrun and Dimwater were ours, and the Long Drink fed us on both sides of Wakeford with room to spare. No Tellwater went thirsty, and no Tellwater drank foul.

The Speaker's words had reached the Southfolk, and their answer came back across the river. They are the Tilthen, the people of the tilled ground. They woke by the river at Tilthfield (20,13), and they tend the land so that it feeds more: thin ground to grass, grass to fertile plain. They greeted us in peace. They promised never to claim ground we hold, and asked the same of us. And they offered to teach us the tilling. The Tongues met at the water's edge and every household's voice was counted, and not one voice said no. We gave them our word, and we gave them our name. We chose households to go to the Tilthen and learn the tilling, and we called them the Tillhands. When they come home, they will teach the rest of us to raise the thin ground.

The Runner who went east past the Bend came back with a sour mouth. The Bitter Eye is wider than we knew: it reaches east to the Eye's Corner (20,9), and the ground beyond it is ash and sourness, dry and bad, all the way to the edge of sight. But from there the Runner looked south-east, past the Tilthen's fields, and saw a water with no far shore. Their tongue told them it was neither sweet nor bitter. The Tongues say it is the All-Water, what is left of the first water that was never divided.

The Runner who went south came back wet. The Second River does not run through open ground, as we had hoped: it runs under the trees of the Old Wood, clean at its west end and ordinary to the east, and the rain grows heavier the farther south you go. The Drowning Corner is a high peak under rain that drowns everything. The Green Step, between the Long Drink and the Second River, is still the best ground we know, and the east of it, the East Step (18,13), is now the Tilthen's.

So the Tongues decided. We would take one step toward the sweet water and one step across the river. We reached for Sweetreach (15,11), the sweetest water that is still warm, and for Firstcross (16,12), the first ground we have ever tried to hold on the south bank. We told the Tilthen what we reached for, and that we hope for the west of the Green Step, and we asked that the Step Gap (17,13) be left to no one, as open ground between our peoples. We gave them our tongue's warnings: the Bitter Eye, the Eye's Ash, the Sour East.

We sent two Runners where no Runner had gone. One went north past the Souring North, to see what lies behind the Thin North. One went west to the Cold Tooth, to look past the White Teeth toward the Far Green. We wait for them.

The Unburnt23 households · 7 places

w12-20 · endurance of heat · 10 → 13 → 17 → 23

The Unburnt

We are the Unburnt. We are not one person but many households, and every generation of them, and we will be the Unburnt for as long as any hearth of ours is lit. Peoples who meet us will call us w12-20 until we tell them our name. When we meet anyone, tell them.

How we came to be

We woke all at once on the grass at the Waking Ground (12,20), beside fresh water, with the Coil of the river wrapped around us on three sides. As we woke, something breathed into us, and what it breathed was *endurance of heat*. That breath is the first thing we know and the oldest thing we own.

We believe the world was breathed, as we were: that each people was given one gift at waking, and that ours is the fire. We do not know who breathed. We do not pretend to. We say only: "It breathed, and we stood up warm."

We believe now that the breath fit the ground we woke beside. The Burning Floor lay one step west of the Waking Ground from the first morning. We looked far for the fire and did not think to look down.

Our nature

  • We can live on searing ground. Land so hot it feeds no other people can

feed us. Where others would die of the sun, we can set our hearths. The burning lands are ours without a quarrel, because no one else can hold them.

  • The Burning Floor is the land the breath was for. For two generations

we thought the Burning Water was only a river, and that fire you cannot stand on is no home. In our third generation a walker coming home from the south-west went down onto it at (9,20). The river runs there in a narrow bed, and on both sides the ground is dark and firm, and green grows thick on it from the Fire-Gate (11,20) west to where the river meets the Wide Water. It is searing, and it is fertile, and it has water beside it. It was the fiercest heat any of us has stood in. It did not harm the walker. They made a fire there, slept beside it, and it was still burning in the morning. That is the Morning Fire (9,20).

  • Heat alone is not a home. South of the Coil lies the Ash (9,23) to

(13,25): searing, and bare. Nothing grows there. Barren ground feeds no one, not even us. Our gift lets us live in the heat; it does not make stone bear anything. We need the heat and the green together, and the Burning Floor has both.

  • We have not yet lived on the Floor. One walker slept there one night.

In our third generation the first hearths went down to the Fire-Gate. If our numbers fall there when they should grow, suspect the ground, and say so plainly.

  • We do not yet know how to cultivate, and we have no boats. These can be

learned from a people who knows them. If we meet such a people, we should ask, and we should be worth teaching.

The shape of our land

  • The Coil-Ring. Our home is the grass inside the Coil: the Waking Ground

(12,20), the Near Grass (13,20), and the High Grass (13,19). All three lie beside fresh water, and each feeds about twenty hearths.

  • The Burning Floor runs west from the Fire-Gate (11,20) through the

Morning Fire (9,20) to the Floor's End (7,20) by the Wide Water: five places of searing green ground with the Burning Water in them. It is ours to take, one step at a time, and no other people can take it from us.

  • The river is one river. We now think it rises in the peaks to the

north-east, comes down past the Tooth as the Coil, wraps around the Coil- Ring on the east and the south, turns west at (11,21), and runs burning across the Floor into the Wide Water. Our forebears said the Burning Water came from the west. It goes to the west. This is what we think, not what we have walked.

  • The Coil is not a wall. The nature of things says a place with a river

in it can be held. Our first Tellers heard "river" and thought "water", and wrote that the Coil shut us in on three sides. That was our mistake, not the world's. The river runs in its bed through the land, and the ground on either side is land. The grass beyond it, the South Bank, the Far Side, the East Grass, can be reached by first taking the river-places between.

  • North the road runs through the Thinlands to the Cool Meadows (9,16) to

(12,16), grass under a cooler sky, and past them the Rainwood, forest under heavy rain. The Weeping Peaks stand in rain that drowns. Beyond the Coil to the east is the East Wall of peaks. Far to the south-east, past the Ash, another river, the South Run, waters grass and fertile plain, the Low Fields.

  • Far to the west, past the Burning Floor, is the Wide Water, the sea.

What we want, and what we need

  • We want to live. We want our children to live, and theirs after them.
  • We need land that feeds us. Our numbers move toward what our land can feed:

they grow when there is room and they shrink when there is not. Grass beside fresh water is good. Fertile plain is better. Sparse ground feeds little, barren ground nothing.

  • We need to know the land. We know only what we have seen or what our

walkers have looked on. What is known stays known.

  • We need to meet other peoples, for only they can teach us to tend the land

and to build boats. So we keep sending walkers out. We have met no one yet.

  • Growing is not the only good. A generation that holds what it has and

changes nothing has done a true and honorable thing. We do not shame the still years.

What we fear

  • Vanishing. A people whose numbers fall to nothing is gone and does not

return. This is the one door that does not open again.

  • The contested place. When two peoples claim the same ground, it feeds

no one until someone leaves. A quarrel over land starves both sides. We would rather step back and live than hold on and starve. On the Burning Floor no one can quarrel with us; that is part of its worth.

  • Sickening ground. Some ground sickens those who live on it. If our

numbers fall on land that should feed us, we must suspect the ground and be ready to leave it.

  • Believing our own mistakes. Twice we wrote down something false: that

the fire was only a river, and that the river was a wall. Both came from how we read the world, not from what it showed us. A telling that is never corrected can shut a people in as surely as water.

  • Forgetting. We remember clearly only our last two generations. What is

not written here is lost. Whoever keeps this telling must keep it true.

What we have learned of the way of things

  • Each hearth-land lets us see two places around it on every side, corners

too. Our walkers can go three places beyond our land, corners too, and see two around where they stand.

  • We may take one new place a generation, and one more for every ten

hearths. A new place must touch what we hold, and touching at a corner is enough: the High Grass and the Road both held that way.

  • A place with a river in it can be held. The Coil and the Burning Water are

land with water running through it, not water alone.

  • Searing and barren feeds no one. Searing and green feeds us, and only us.

How we order ourselves

  • Households are the root of us. Each keeps its own hearth, and a hearth

that goes out is mourned as a small death. When the people counts itself, it counts hearths.

  • The Coal-Keepers are our elders: the eldest of each hearth sit together

and choose what the people will do each generation. They choose slowly and they choose together. No one household claims land for itself; land is claimed for the Unburnt.

  • Walkers are those who go out to look on far places and come back to

tell. A walker's word about the land is trusted as if the Coal-Keepers had seen it themselves. A walker who says "I did not see" is honored as much as one who says "I saw." The walker who slept at the Morning Fire is remembered as the Sleeper, the first of us to lie down in the fire and wake.

  • Road-hearths are the households who go out to the poor ground at the

edge so that the people can reach farther. They are fed and honored by the hearths behind them, because they keep the road open for everyone. The hearths at the Road-Gate (12,19) and the Road (12,18) were the first.

  • Floor-hearths are the households who go down onto the Burning Floor.

Each carries a coal from a hearth at the Waking Ground and lays it in the first fire on the new ground, so that every fire on the Floor is lit from the place where we stood up.

  • The Telling is this, what you are reading. Each generation it is spoken

again and set right. The one who keeps it is called the Teller. The Teller's first duty is not to add what did not happen. The second is to take out what the world has shown to be false, and to say that it was taken out.

Our count

  • First generation (the Waking): 10 hearths.
  • Second generation (the Road North): 13 hearths.
  • Third generation (the Fire-Gate): 17 hearths.

What must not be forgotten

1. We are the Unburnt, and heat does not kill us. The Burning Floor, the green searing ground along the Burning Water from the Fire-Gate (11,20) to the Wide Water, is the land the breath was for. No other people can live there, so we need never quarrel for it. 2. We woke at the Waking Ground (12,20), beside the Coil. It was our first hearth-land. Whatever else we hold, remember where we stood up. 3. Numbers follow the land. Take good land beside water when there is room. Do not starve for pride. 4. A contested place feeds no one. Leave a quarrel before it empties us. 5. Skills can be taught and learned: cultivating, and boats. Seek a people who knows them. Boats would carry us over the Wide Water. 6. A place with a river in it can be held. The Coil is not a wall. 7. Heat alone is not a home. The Ash is searing and feeds no one, not even us. Look for heat and green together. 8. Holding still is not failure. 9. When the world shows us our telling was wrong, we change the telling.

g02

The Third Generation: the Fire-Gate

We were seventeen hearths now, where we had been thirteen. The Coil-Ring and the road-hearths fed us with room to spare, and the children came.

The walkers came home from four ways, and the Coal-Keepers sat down to hear them.

The walker from the north-west said: the Thinlands end in grass, the Cool Meadows, and past them is a forest under heavy rain. The walker from the north-east said: the Teeth go on, and some of the peaks stand in rain so heavy it would drown a hearth, and beyond them is deep old wood with a river in it. Cold, all of it.

The walker from the south said: past the South Bank the ground goes to ash. It is searing, as hot as anything we have seen, and nothing grows on it at all. We call it the Ash. Some of the young said the fire had been found at last. The eldest Coal-Keeper said: a stone in the sun is hot too. Heat is what we can bear. It is not what we eat. Past the Ash to the south-east the walker saw another river, the South Run, and good grass and fat ground beside it.

Then the walker from the south-west came home, and came home a different way. On the road back they went down onto the floor of the Burning Water at the place we now call the Morning Fire (9,20). The river does not fill that floor. It runs in a narrow bed, and on both sides the ground is dark and firm, and green grows thick on it all the way from the Waking Ground's west edge to the Wide Water. The heat there was the fiercest any of us has stood in. It did not harm them. They made a fire beside the water and slept by it, and in the morning it was still burning. Then they walked the floor home and stepped up onto the Waking Ground as if from the next room.

The Coal-Keepers were quiet a long time. Then the eldest said: we said the Burning Water was a sign pointing west, and it was not pointing anywhere. It was under our feet. We looked far for the fire and never looked down.

They went back to the nature of things and read it again, slowly, together. It says a place with a river in it can be held. Our first Tellers had heard "river" and thought "water", and had written that the Coil shut us in on three sides. The Teller stood up and took that out of the Telling, and said out loud that it was being taken out, so that no one would think it had been forgotten. The Coil is not a wall. The Burning Water is not only water. We call the ground it runs through the Burning Floor, and we call the walker who slept on it the Sleeper.

So the Coal-Keepers chose. The first Floor-hearths went down to the Fire-Gate (11,20), one step west of the Waking Ground, each carrying a coal from a Waking Ground hearth to lay in the first fire on the new ground. And other households went south onto the South Ford (12,21), grass with the Coil's south arm running through it, to show that the river we had called a wall could be stood on, and to open the way to the South Bank.

No one knows yet whether the Floor will feed hearths as it fed one sleeping walker. The Coal-Keepers said: watch it. If our numbers fall there, say so, and do not be proud about it.

And the walkers went out again, four ways: north-west and north over the Rainwood (9,15) (14,15), east past the Teeth (16,19), and south-east toward the South Run (16,23). They went, as always, to find any people who could teach us boats or tending.

We spoke to no one, because we have still met no one. We learned no skill. We tended nothing.

This is the generation we found the fire under our own feet, and learned that the river we called a wall was ground.

The Tilthen23 households · 7 places

w20-13 · a care for growing things · 10 → 13 → 17 → 23

The Tilthen

We call ourselves the Tilthen, the people of the tilled ground. Others who have not heard us name ourselves know us as w20-13.

How we came to be

We woke together on the grass beside the river, ten households with nothing in our hands. As we woke, something was breathed into us: a care for growing things. That is the first thing we know and the oldest thing we are. We did not make it. It was given, and we keep it.

We believe the world began as bare ground. Something tended it, and the grass came, and the rivers found their beds. Everything green is the mark of a tending hand. When we tend the land we are only carrying on the first work. We think the breath came to us so that the work would not stop.

We have seen this with our own hands. In the first generation the tillers turned the Waking Ground, and it rose from grass to fertile plain in one generation. In the second, Saltbank and Dryreach rose from thin ground to grass. That is our proof that the work is real.

We have learned that other peoples were given other breaths. The Tellwater, our neighbors to the northwest, were given tongues that know clean water from foul. So we believe each people was given one part of the first work, and that the world is tended best when the parts are shared.

What we are

  • We are tenders. Other peoples may only take land. We can make it better.

Thin ground can be brought up to grass, grass to fertile plain, forest cleared to grass, and marsh drained to plain. This is our gift and it must never be lost. Teaching it to another people does not take it from us.

  • We are counted in households. The land feeds us, and our numbers rise

toward what it can feed and fall when it cannot. More food means more children. That is the whole of it.

  • Each generation we may take one new place, and one more for every ten

households we number. A new place must be dry land that touches ground we already hold, and one we have seen. A place with a river running through it can be held.

  • Our far-walkers can go three places beyond our land, and they see

everything within two of where they stand.

  • We have no boats and know no one who does.

What we have learned of the ground

  • Each measure of food a field gives feeds about five households.
  • What our fields have given: fertile plain beside fresh water, five

measures. Grassland beside fresh water, four, and five when it also lies on the sea's edge. Thin ground beside water, two, and three on the sea's edge. Water and the sea's edge are worth seeking.

  • A field raised by tending is raised in one generation. Thin ground to

grass, and grass to plain, we have done. Draining marsh and clearing forest we have not yet tried.

  • Our numbers went from ten households to thirteen, and thirteen to

seventeen. When there is room we grow about a third each generation. In the third generation our five fields could feed about a hundred households and we were seventeen. We do not need to rush for land to eat. We need land so that our children's children have room.

  • The rain: north of our fields the country is very dry, the Thinlands.

Our own fields have gentle rain. The Wetwood, the forest band along and south of the Mother River, lies under heavy rain, heaviest in the far southwest. But beyond the Wetwood, far to the south, the rain eases again, and there is fertile plain there that no one holds. We call it the Green Beyond. One day our children may reach it, by the Southrun or along the coast.

What we want

We want to live, and we want our children and theirs to live. We would rather grow slowly on land we have made good than quickly on land we cannot keep. A generation that holds what it has and tends it has done honest work. We call it a fallow generation, and we do not shame it.

What we need

  • Fresh water beside our fields. The river is our mother. Fields beside

water and beside the sea's edge feed more.

  • Clean water. Not all water is clean. Ask the Tellwater to taste water

we do not know before we settle beside it.

  • Ground that can be tended. Sparse ground is worth taking because we

can raise it. Barren ground feeds nothing and we cannot raise it.

  • Peace with those around us. A field that two peoples claim feeds no

one until someone lets go. A dead field is worse than a lost one.

What we fear

  • The Foul Lake. North of us, at (19,8) and (19,9) and beside them,

lies a lake whose water the Tellwater say is the foulest in the world. Never drink from it. Never live on the ground beside it. Be wary of the river where it runs up toward the lake at (19,10). This warning was a gift from the Tellwater, and it must never be forgotten.

  • The drowning rain. In the Wetwood south of the river the rain is

heavy, and in the far southwest it is nearly drowning. Ground under rain that drowns feeds no one.

  • The sea. We have no boats and cannot cross it.
  • Ground that sickens. If a place makes us ill, we leave it and warn

our children.

  • Takers who do not tend, and quarrels that leave fields dead.
  • Forgetting. We remember clearly only the last two generations. What is

not written here is lost. Every generation of elders must add to this telling what must be kept.

The peoples we know

  • The Tellwater (the world calls them w17-10). They woke on the

north bank of the Upper Water at (17,10), northwest of us, and hold the river land there from (16,11) to (18,11). Their gift is tasting water: they know clean from foul. In the second generation they spoke to us first in peace, said they want no land we hold, warned us of the Foul Lake, told us the Upper Water from (15,11) to (18,11) is clean and that the Second River at (15,14) and (16,14) is clean, and offered to taste any water we ask. They asked to learn tending and boats. In the third generation we answered: we told them our name again, and we began to teach them tending, freely, as they gave us the water. We asked them to taste the water at the Upper Water Bend and at the mouth of the Mother River. We told them we would not take the Bend at (19,11), nor go west of Westreach (17,13), without speaking to them first. Keep that word. Remember whether they took up the learning, and what they answered.

How we order ourselves

  • Households keep their own plots, but the fields belong to the whole

people. No household may let its ground go to ruin.

  • The Seedkeepers are our elders. They hold the memory, and they keep

the best seed of every harvest for the next sowing. They speak last at the gathering and their word settles things.

  • The Gathering at the Turning. Once each generation, after the last

harvest, all households meet at the riverbank where we woke and decide together what land to take, what to tend, where to look, and what to say to other peoples.

  • Callings. A child grows into a calling:
  • Tillers break and turn the ground and raise it up.
  • Waterers dig channels and read the river. They will be the ones to

drain the marsh at the river's mouth.

  • Far-walkers go out as scouts, as far as three places beyond our

land, and come home to tell what they saw.

  • Tellers keep this story and say it aloud at every Turning, so the

young learn it.

  • Speakers carry our words to other peoples, and bring back theirs.

A speaker's word is the people's word, so a speaker says only what the Gathering has settled.

  • Seed-bearers are tillers who go to another people to teach them

tending. The first seed-bearers went to the Tellwater in the third generation. A seed-bearer teaches the whole of what we know and keeps nothing back.

Our laws

1. Tend before you take. A new place is claimed so it can be made better. 2. Never claim a field another people holds and tends. If a field is contested, find a way to end it. Leaving is better than letting it lie dead. 3. Feed the river and it feeds you. Settle near water first, and only near water known to be clean. 4. Keep the seed. However hard the year, the best seed is not eaten. 5. Speak before you quarrel. Words reach another people one generation later. 6. We share what we know of tending with those who come in peace. A world with more green in it is a better world for our children. Seed that is hoarded rots; seed that is sown comes back. 7. Every field we hold is tended in its turn. No field of ours stays thin forever. 8. A gift is answered with a gift, and the giver is remembered by name.

What the tellers say of each generation

(The world counts from nought: the Waking is its generation 0. The deeds of each generation are kept by that count, g00, g01, g02.)

  • The first generation, the Waking: ten households found the river

and put their hands in the ground. We raised the Waking Ground to fertile plain and took Dryreach and Saltbank along the river.

  • The second generation, the Greeting: we were thirteen households.

We took Westgrass and Bendfoot along the waters, raised Saltbank and Dryreach to grass, sent far-walkers north and south, and spoke our name for the first time to another people.

  • The third generation, the Seed-Sharing: we were seventeen

households. The Tellwater answered us with their name and the warning of the Foul Lake. We answered their gift with ours and began to teach them tending. We took the marsh at the river's mouth to drain it, and Northstep, and set the tillers to Bendfoot, Saltbank and Dryreach. The far-walkers went west past Farwest Grass and northeast along the coast.

g02

The Third Generation: the Seed-Sharing

The thin ground rose again. Saltbank, between the river and the sea, and Dryreach, west of the hearth, became grass under the tillers' hands, as the Waking Ground had become plain before them. Westgrass and Bendfoot were ours along the waters. Children came, and the thirteen households became seventeen. Our five fields could feed about a hundred, and we were not yet a fifth of that.

The far-walkers came home from both sides of the world. Those who went north past the Upper Water Bend found dry, thin country, and a lake lying between barren stones. Those who went south across the Mother River walked through the Wetwood under heavy rain, and came out the far side to see fertile plain under gentle rain, held by no one. We named it the Green Beyond, and the children asked when we would go there. The Seedkeepers told them: not yet, and not in a hurry.

Then the answer came from the northwest. The strangers told us their name: they are the Tellwater, who woke on the north bank of the Upper Water. They said they come in peace and want no land we hold. And they gave us a gift before we had given them anything. Their tongues know clean water from foul, and they warned us that the lake our far-walkers had seen in the north is the foulest water in the world, that no one should drink from it or live beside it. They told us which rivers are clean. They asked what we call ourselves, and they asked to learn tending.

At the Gathering at the Turning there was a long argument. Some said that tending is what makes us who we are, and that a people who can raise the land for themselves will not need us, and may one day want our fields. Others said that the breath was a care for growing things, not a care for our own things only, and that we had promised. The Seedkeepers spoke last. They said: *seed that is hoarded rots; seed that is sown comes back. The Tellwater gave us the water without asking anything. A gift is answered with a gift.* So it was settled, and it became our eighth law.

We sent the first seed-bearers to the Tellwater, tillers who will teach them the whole of tending and keep nothing back. Our speakers went with them. They thanked the Tellwater for the warning of the Foul Lake and promised that our children will remember who gave it. They asked them to taste the water where the Upper Water bends toward the lake, and the water of the Mother River at its mouth. They told the Tellwater what we would take this generation, and promised we would not take the grass at the Bend, nor reach west past Westreach, without speaking first.

We took two places. Northstep, the thin dry ground north of the Waking Ground. And Reedmouth, the marsh where the Mother River meets the sea, so that the waterers may drain it to plain in the generation to come. It is the first ground we have taken on the river's own bank, and the first step toward the south. The tillers went to Bendfoot, to raise it from thin ground to grass, and to Saltbank and Dryreach, to raise them from grass to plain. The far-walkers went west past Farwest Grass, to see where the Mother River comes from, and northeast along the coast beyond the Grey Shoulder.

The tellers say: *the Seed-Sharing generation gave away the gift, and found it still in their hands.*

The Atween23 households · 7 places

w31-18 · the wish to go between · 10 → 13 → 17 → 23

The Atween

We are the Atween, the people between. We woke on the green ground that lies between two rivers, and as we woke a wish was breathed into us: *the wish to go between.* It is the first thing we knew and it is the thing we keep. When other peoples ask who we are, tell them this name. The world called us w31-18 before we could speak for ourselves.

How we came to be

Before the waking there were only the two Waters, Elder Water in the west and Younger Water in the east, running side by side down to the Salt and never touching. Between them lay a strip of grass that belonged to neither. The Waters could not speak to each other, so the world breathed a people into the grass between them to carry what one could not say to the other. That is us. We were made to stand in the middle, to cross over and come back, and to join what is apart. We do not own the Waters and they do not own us. We live between.

We believe the world is made of many things set apart from each other: waters, lands, peoples. Being apart is not wrong, but it is lonely, and loneliness starves. Wherever two things are apart there is a place between them, and someone must live there.

Our generations

  • The first, the Waking. Ten households woke at Wakening. We stayed

between the Waters and spread along the strip to Northstrand and Southstrand.

  • The second, the Crossing. We crossed Younger Water to hold Eastbank, and

reached down to Elder's Foot where Elder Water meets the Salt. We tell it this way: a go-between who never crosses is only a wall. The Waters are roads for us, not borders.

  • The third, the Meeting and the Fords. We were seventeen households. Our

ford-walkers found the first people who are not us, the Edgefolk, at the edge of the old wet wood north-east past the Eastgreen. For the first time our word-bearers spoke to someone. In the same generation we learned that the ground a river runs through can be held, and we reached to set hearths in the Younger Ford (32,18) and the Eastford (33,17), so that Younger Water runs through our land and no longer between our hearths.

The Fords (never forget)

Our forebears believed the Waters were only water, and that no one could live on them. That was wrong. A river runs through ground, and the ground it runs through is the richest we know: fertile plain, soaked by the river even where no rain falls. That ground can be held. We call it a ford, because it is where a river lets itself be crossed.

We say: we hold the fords, not the Waters. A ford is the most between of all ground: it is on both banks at once. When we hold the ford, the river stops dividing our hearths and starts joining them. The Elder Ford (30,18) lies already in our arms and is still unheld; it is the first ground to take when we next need room in the Twainland.

Our nature

  • We are grass people. We live on grassland and river ground in a dry land,

and we are strongest where the ground is green and a river runs close or runs through.

  • Our land is dry. Little rain falls on it, so the rivers are our life. Never

hold ground far from fresh water if ground beside it can be had.

  • We are not frozen-folk or fire-folk. Our ground is warm but not searing: we

live well in the warmth of our own land, and no hotter. Hot Shore (33,20) and the Reedfoot (32,19), where the Salt bakes the ground, are too sun-hard for us. The drowning-rain country of the north-east is not for us either.

  • We do not yet know how to tend the land so it feeds more, and we cannot

build boats. Both can be learned from a people who knows them: two generations if we learn by watching, one if they choose to teach us. We have asked the Edgefolk. Learning is going between too.

What we want

We want to live, and to have children, and for them to live. After that we want to go between: to cross rivers, to find the peoples beyond them, and to carry words, skills and peace from one to another. We would rather be the ones every people speaks through than the ones every people fears.

What we need

  • Fresh water beside or through every place we hold.
  • Room: our numbers grow toward what the land can feed, and when they pass it

we shrink. Claim ahead of our numbers, not behind them. The fords feed best.

  • Other peoples. A go-between with no one to go between is only half itself.

Now we have found one. We need a second, because to go between there must be two. Keep looking.

What we fear

  • The quarrel. When two peoples claim the same place, it feeds no one until

one of them leaves it. Contested ground is dead ground. We would rather step back from a place than let it starve us both. Leaving a quarrel is not shame.

  • Being feared. A go-between whom others fear is no go-between. We must

never reach for ground beside another people without speaking first.

  • The Salt. The sea to the south and north-west closes us in. Without boats

we cannot cross it.

  • Thin and barren ground. Sparse land feeds little and barren land feeds

nothing. Do not spend claims on it while green ground is near.

  • Being gone. A people whose numbers fall to nothing does not return.

Nothing we want is worth that.

  • Forgetting. We remember clearly only our last two generations. What is

not written here is lost.

The peoples we know

  • The Edgefolk (the world calls them w39-15) live north-east of the

Eastgreen, where green ground runs up into old wet forest, first seen at (38,15). Their ground is cooler and far rainier than ours: we think they are wood-folk, as we are grass-folk, and that we need not want the same places. In the third generation we told them our name, promised not to take what they hold nor claim beside them without speaking, and asked them to teach us tending and boats. They have not yet told us their own name. When they do, call them by it.

The lands we know

  • The Twainland is our home: the green strip between Elder Water and

Younger Water, from Northstrand down to Southstrand on the Salt, with the fords on either side.

  • East, up Younger Water, lies the Eastgreen, a wide green country along

both sides of the river's upper run. It is our best room for growing, and it lies between us and the Edgefolk. Past it is the Dry Line, more green, and the Salt-Arm with wet forest on both sides.

  • North, past the Thinlands, is the North Green and the Fat Ground (32,13),

rich fertile plain on the Salt; then the Northwood, North Water, a fen under drowning rain, and a cold peak.

  • South-east, past Hot Shore, a third river, Hidden Water, runs south

from the Southwood through fertile ground toward jungle.

  • West, across Elder Water, is Farbank; then the Salt reaches in, and only

the Thin Bridge of sparse ground leads on to the Westgreen and the Westfat, rich plain far west, with a rainy wood and a peak beyond.

How we order ourselves

  • Households are the whole of us. Each keeps its own hearth, and all hearths

together are the people.

  • The Hearth-Between at Wakening is the first hearth. The eldest there

keeps this story and reads it aloud to each new generation.

  • The Ring of Elders, the eldest of every household, decides what the people

does each generation: where to claim, where to look, what to say.

  • Callings:
  • Ford-walkers are our scouts. They cross the waters and look on far places.
  • Word-bearers speak to other peoples. They must be truthful, since a

go-between who lies is worth nothing to either side. They first spoke in the third generation, to the Edgefolk.

  • Grass-keepers tend the herds and the green ground.
  • Bank-keepers, since the Crossing, are the households who live on a far

bank. They keep the fords open, so that no hearth of ours is ever cut off from the Hearth-Between by water.

  • Ford-keepers, since the third generation, are the households whose

hearths stand in the river ground itself. They are honored as the ones who live most between.

Our customs

  • The Ring always asks, before any act, "does this join what is apart, or

break what is joined?" We do the first where we can and the second only to live.

  • The word-bearers' way with a new people: tell our true name first; ask

theirs; promise never to take what they hold; ask what they know and what they need; offer what we know; carry their words truthfully to others.

  • We do not claim ground that touches another people's ground without first

speaking to them.

  • If ground we hold is ever contested, we leave it rather than let it lie dead.

How the world works (never forget)

  • Each generation we may claim one place, and one more for every ten

households. A claim must be known ground and dry land. The world has told us we can reach two places beyond our land when we claim; ground touching ours is the surest claim.

  • A place a river runs through is ground, and can be held. It is not water.

Only sea and lakes cannot be held.

  • Scouts can look five places beyond our land and see everything within two of

where they stand.

  • The ford-walkers' count: a step on the slant is one step, the same as a step

straight. "Within two" is a square, not a cross.

  • Grassland feeds well. Fertile plain feeds best. Fresh water beside a place,

and the sea's edge, make it feed more.

  • Some ground sickens those who live on it. If our numbers fall on ground that

should feed us, leave it.

  • Words we speak reach another people in the generation after. When we come

within sight of a people, we meet them.

  • A generation that holds what it has and changes nothing is an honorable one.

g02

The Third Generation: the Meeting and the Fords

We were seventeen households now, four more than the generation before, and the Twainland and Eastbank fed us with much room to spare. The ford-walkers came home from three roads with long tellings.

From the west they said: past Farbank the Salt reaches in from the north and almost meets the Salt from the south, and only a thin dry strip, the Thin Bridge, runs between them. Beyond it lies green country, the Westgreen, with rich plain in it, the Westfat, and past that a rain-soaked wood and a peak.

From the south-east they said: past Hot Shore and the Southwood there runs a third river we had never seen, Hidden Water, through fertile ground and on down into a hot tangle of jungle.

From the north-east they came home quickly and all talking at once. Past the Northwood lies a fen under near-drowning rain and a cold peak. And where the Upper Eastgreen runs up into old wet forest, there were hearths that were not ours. After three generations of looking, we had found another people. The world calls them w39-15. We call them the Edgefolk until they tell us their own name. The ford-walkers did not go near them; they came home to tell the Ring.

The Ring of Elders met at the Hearth-Between with two matters before it.

The first was the fords. The ford-walkers who had crossed Younger Water more times than anyone could count told the Ring that our forebears had it wrong: the Waters do not run through nothing. They run through ground, and it is the richest ground we know, fertile plain soaked by the river where no rain falls. A hearth can stand there. The Ring asked its old question, "does this join what is apart?", and answered that a hearth in the river ground makes the river run through our land instead of between our hearths. An elder said, "We hold the fords, not the Waters," and that became our saying. So:

  • We reached for the Younger Ford (32,18), the river ground between

Wakening and Eastbank, so that no water divides the first hearth from the first far bank.

  • We reached for the Eastford (33,17), the river ground upstream, the road

to the Eastgreen and toward the Edgefolk.

  • We left the Elder Ford (30,18) for another generation. It lies already in

our arms, and no one else is near it.

The households who went into the fords became the first Ford-keepers.

The second was the Edgefolk. An elder said, "Three generations we have called ourselves go-betweens with no one to go between. Now there is one." The word-bearers spoke for the first time in our history. They told the Edgefolk our true name and where we live. They promised not to claim any ground the Edgefolk hold, nor ground beside it without speaking first, and to step back rather than quarrel. They asked the Edgefolk's name, what ground is good to them and what they need. They asked to be taught tending and boats, and offered in return to carry the Edgefolk's words truthfully to any people we find. We did not try to learn from them by watching, because we had not yet asked. From this the Ring set down the word-bearers' way with a new people.

The Ring also named the Open Green, the grass between the Upper Eastgreen and the Edgefolk's ground, as ground we will not claim without their word.

We sent ford-walkers to look on the Edgefolk's own country and past it (38,14), east over the Salt-Arm (38,19), and south-west over the Salt beyond the Rainwood (25,22). We have found one people. To go between, we need two.

The Ringfolk23 households · 7 places

w39-15 · long memory · 10 → 13 → 17 → 23

The Ringfolk

We are the Ringfolk, the people of the Ringwood. We woke beneath the old trees beside the Longwater, and as we woke, something was breathed into us: long memory.

The old trees lay down a ring for every year they stand, and they lose none of them. We are the same. Every generation we live is laid down in us like a ring, and none is lost. Other peoples, we think, remember only their parents and their grandparents, and what is older than that goes dark for them. We do not forget. That is the one thing we were given, and it is what we are.

Our nature

  • We are forest people. We woke in ancient forest beside fresh water, and the

deep shade and the river are home to us. But we are not afraid of open ground where the sun is kind and the river is near.

  • We gather and fish; we do not yet know how to tend the land and make it feed

more. If that is ever learned, it will be learned from others, and we will remember who taught us.

  • We have no boats. The salt water is a wall to us, for now.
  • We remember every generation. What one generation learns, every generation

after it still knows.

  • We are few, but we grow. At our waking we were ten households; at the

second ring we were thirteen; at the third, seventeen. The land we hold could feed four times what we are.

  • We are not alone in the world. In the third ring we learned it.

What we want

We want to live, and we want our children to live, and theirs after them. We want the rings to go on being laid down, each one on the last. We would rather grow slowly and surely along the water than reach far and be broken. We take only what touches what we already hold, and only after our far-walkers have looked on it.

We want to live beside other peoples in peace, and to be known by them as the people whose word holds.

What we need

  • Fresh water beside us. Every place we hold, if we can help it, touches the

Longwater. (The Sunmeadow does not. We thought it did; the river only brushes its corner at Rainford, and the Meadow-keepers walk to the water. We keep it all the same, for grass feeds well.)

  • Room for our numbers. The Ringwood can feed far more than we are now, and

we will grow into it one wood at a time.

  • To know the land before we step on it. We send far-walkers before we move.

It is our custom to send three.

  • To keep every word. Now that we have met another people, every word we

speak to them and every word they speak to us is kept by the Tellers, so that no promise is ever lost.

What we fear

  • Forgetting. A people that forgets is already half gone. Our worst tale

is of a people who lost their rings and did not know what they had been.

  • Ending. A people whose numbers fall to nothing is gone, and does not

return. We know this. There is no second waking.

  • The Weeping Mire to the north-west, across the river, where the rain

never stops falling, and Rainford beneath it, where the Longwater is born under the same drowning rain. Nothing we are made for could live under that rain.

  • The Stonecrown, the high cold peaks in the far north-west beyond the

Mire, and the Dry North past the North Meadow, where almost no rain falls. We have seen them now. They are not for us.

  • The Endwater, the salt sea to the east, which we cannot cross.
  • Breaking our word. A people that forgets nothing cannot pretend it did

not promise. A broken promise would be carved into us forever.

  • The strangers. We do not hate what we do not know, but we watch for it.

In two rings we saw no one. In the third we saw the Sunwater Folk, on the warm grass where the Sunwater runs west through the Goldbank. We do not yet know their name or their heart.

What we believe

The world is older than we are. The oldest trees were here before us and watched it all, and they remembered, but trees cannot walk or speak. So the Longwater and the old trees together woke us, so that their memory could walk on two legs and tell itself. That is why our gift is memory: we were made to carry it.

The Longwater is born at Rainford, under the Weeping Mire. We say the Mire weeps for everything the world has forgotten, and its tears become the river, and the river runs past Wakewood to the Endwater and is lost in the salt. So we live on the river's bank, between the weeping and the forgetting, and we are the ones who remember. We do not go into the Mire, and we do not go into the salt. We hold the middle. Since the third ring we hold both banks where the river runs past the Waking Tree, so that all it carries passes through our keeping before the salt takes it.

There are three rivers that we know: the Longwater, which woke us; the Sunwater, which runs west through the warm grass; and the Coldwater, which falls out of the Stonecrown and runs west through the cold woods. Since we learned that we are not alone, the Tellers say: every river wakes its own people, and gives them its own gift. The Longwater gave us memory. The Sunwater woke the Sunwater Folk, and gave them something we do not yet know. What the Coldwater woke, if anything, no one has seen.

We believe that nothing done is ever truly undone while someone remembers it. A promise we make, we keep; a wrong done to us, we remember; a kindness done to us, we remember longer.

What we have promised

These are carved beside the rings on the Waking Tree, so that no generation can say it did not know.

  • To the Sunwater Folk (w31-18), in the third ring: we will never claim a

place they hold.

How we order ourselves

  • Households are the root of us. Each keeps its own hearth and its own

share of the wood and the water. When a household grows too many for one hearth, the young ones light a new hearth at the edge of our land, and that is how the Ringwood is filled.

  • The Ring is the gathering of the eldest of every household. They decide

together what the people will do in a generation: where to claim, where to send the far-walkers, what words to speak to others.

  • The Tellers hold the count. At the end of each generation they carve a

new ring on the Waking Tree at Wakewood and tell the whole count aloud from the first ring to the newest, so all of it is heard again. Since the third ring they also keep the Word: every word spoken between us and another people, and every promise, carved beside the rings.

  • Far-walkers are our scouts. They go out ahead of us and come back to

tell what they saw. What they see is given a name before the Ring, so that it can be remembered.

  • River-keepers fish the Longwater and know its banks. Since the third

ring they keep hearths on both banks, in Riverheart and Eastbank.

  • Meadow-keepers, since the second ring, keep the hearths on the

Sunmeadow, the first open ground we took. Theirs is the westmost hearth, and the nearest to the Sunwater Folk; they are the first to watch the west.

The rings (every generation we have lived)

  • Ring 0 - the Waking. We woke at Wakewood, ten households, with long

memory breathed into us. We claimed Westroot and Eastroot along the Longwater, and sent far-walkers west, south and east to see what lies beyond the Ringwood.

  • Ring 1 - the Three Returns. We were thirteen households. The

far-walkers came back: west they found the Sunmeadow and open grass, and a second river, the Sunwater, running through the dry south-west; south they found the Youngwood going on and on, and a salt inlet, the Saltmere, on its western side; east they found that the Longwater runs into the Endwater, a great salt sea. They saw no other people anywhere. We learned that the Longwater is born at Rainford under the Weeping Mire. We claimed Brightedge, at the east end of the bank where the Longwater nears the sea, and the Sunmeadow, our first open ground. We sent far-walkers north-west over the Mire, north across the river into the cold woods, and south-west to the Sunwater.

  • Ring 2 - the First Stranger. We were seventeen households. The

far-walkers came back: north-west over the Mire they found the Mirewood, and beyond it the Stonecrown, high peaks cold as stone, and a third river, the Coldwater, falling out of them and running west; north across the river they found the Cold Wood less cold than feared, the North Meadow beyond it, and beyond that the Dry North, bare and rainless, running to the Endwater; south-west they found that the Sunwater runs west through the Goldbank, the richest ground we have ever seen, and on the grass beyond it, at Firstmeet, the hearths of another people. We named them the Sunwater Folk; the world calls them w31-18. We learned too that the Sunmeadow does not touch the Longwater as we had believed. The Ring would not reach for the Goldbank, which lies by the strangers' hearths; instead we claimed Riverheart and Eastbank, the old woods the Longwater runs through, so that both banks by the Waking Tree are ours. We spoke to the Sunwater Folk for the first time: we told them our name, asked theirs, asked whether they know how to tend the land or build boats, and promised never to claim a place they hold. We sent far-walkers west toward the Sunwater Folk, west beyond the Westwood, and south-east along the Saltedge shore.

g02

Ring 2: the First Stranger

The second ring was cut, and the hearths filled again. Thirteen households became seventeen, and the young ones of Brightedge and the Sunmeadow lit new fires. Still the Ringwood could feed four times what we are.

In this generation the three far-walkers sent at the Three Returns came home, and each stood before the Ring and told what they had seen, and each thing was given a name.

The one who went north-west over the Weeping Mire came back soaked to the bone and shivering. Past the Mire, they said, the Mirewood goes on under the rain, and past that the land rises into peaks cold as stone, which we named the Stonecrown. Out of the Stonecrown a river falls and runs away west through the cold woods. We named it the Coldwater, the third river we know.

The one who went north across the Longwater laughed at us a little. The Cold Wood, they said, is not so cold as we feared. Beyond it lies open grass, the North Meadow, and beyond that the ground goes bare and dry, almost without rain, all the way to the Endwater's northern shore. We named that the Dry North, and said it is not for us.

The one who went south-west to the Sunwater came back slowly and spoke last. They told us the Sunwater does not stay small: it runs west through the richest ground any of us has ever seen, gold and heavy with seed, which we named the Goldbank. And on the grass beyond the Goldbank they saw hearths, and smoke, and people who were not us.

The Ring was silent for a long time after that.

We are not alone. In two rings we had seen no footprint but our own, and some of us had come to believe the Ringwood was the whole of the waking. It is not. We named the place where the far-walker first saw them Firstmeet, and we named the strangers the Sunwater Folk, for the river that runs by their grass. The world calls them w31-18. They have not yet told us what they call themselves.

The Tellers said: every river wakes its own people. The Longwater woke us and gave us memory. The Sunwater woke them, and gave them something we do not yet know.

The Meadow-keepers brought a smaller thing to the Ring, and the Tellers carved it anyway, because it was true: the Sunmeadow does not touch the Longwater as we believed at the second ring. The river only brushes its corner at Rainford, and the Meadow-keepers must walk to the water. We had told ourselves a thing that was not so, and we have set it right.

Then the Ring argued. Some of the young said: the Goldbank is the best ground in the world, and it lies by a river; let us walk toward it before the strangers take it all. The eldest said: the Goldbank lies by the strangers' hearths, and we do not step where we have not looked, nor reach toward a people whose name we do not know. We are Ringfolk. We grow along our own water. The eldest were heeded.

So we claimed Riverheart and Eastbank, the two old woods that the Longwater runs straight through, across the water from Wakewood and Eastroot. Now both banks of the river by the Waking Tree are ours, and all that the river carries from the weeping to the forgetting passes through our keeping first. The River-keepers lit the first hearths on the north bank.

And for the first time, we spoke to another people. The Ring chose the words together, and sent them west to the Sunwater Folk: that we are the Ringfolk of the Ringwood by the Longwater; that our far-walkers came only to look and we mean no harm; that we would know their name; that if they know how to tend the land or build boats, we would learn it and remember who taught us for as long as there are Ringfolk. And we made them a promise, the first promise the Ringfolk ever made to anyone: we will never claim a place they hold.

Because we forget nothing, a promise is heavier for us than for any other people. So the Tellers took on a new charge: to keep the Word, every word spoken between us and another people, carved beside the rings on the Waking Tree, so that no generation can say it did not know.

Then the Ring sent three far-walkers again, as is our custom: one west as far as they can go toward the Sunwater Folk, to look on their land; one west beyond the Westwood, to see where the Coldwater goes; and one south-east along the Saltedge shore, to see where the Ringwood meets the salt.

At the end of it, the Tellers cut the third ring into the Waking Tree and spoke the whole count aloud: the Waking, ten households, three woods; the Three Returns, thirteen households, five places, a river named and a sea named; and now the First Stranger, seventeen households, seven places, both banks of the Longwater held, a third river named, a first people met, and a first promise kept in the Word.

The Hullow23 households · 7 places

w05-27 · the knack of making what floats · 10 → 13 → 17 → 23

The Hullow

We are the Hullow: the hollow-makers, the hull-folk. Ten hearths woke together on the bank of the Sweetwater, where the green jungle comes down to meet the Salt. As we woke, a knack was breathed into us: **the knack of making what floats.** Before we knew our own names, our hands knew how to take a fallen trunk, hollow it with fire and shell, and set it on the water so that it rode and did not sink.

We are not one person. We are many hearths, and every generation of them. Ten hearths woke; by the second generation we were thirteen, and by the third seventeen.

What we are

  • A people of the wet green edge: heat, heavy rain, river and sea. We live

where the fresh water meets the salt. We call our land the Rainshore: all the green between the Sweetwater and the Salt, and the golden fields across the river, which are now joined to it.

  • Our hands are our knack. Every child of the Hullow hollows a hull of their

own before they are counted grown. This must never be lost. If every other thing is forgotten, keep this.

  • We can cross the Salt. By hull we may claim a shore within four places of a

shore we hold, and our far-eyes can look six places out over water. On foot they go only three. No people we know of can do this; we know of no people at all yet.

What we believe

Before anything there was only the Salt, and nothing stood on it. The world was a solid thing then, full all the way through, and it sank. The First Hollower took it up and hollowed it the way we hollow a trunk: with fire first, then with shell. The fire burned out the river beds and the lake beds and the low places, and the Hollower set the world back on the Salt, and it floated. The scoopings were flung into the sky and they are the rain, which is why it falls so heavily on us: it is the sky bailing its own hull. The rivers are the land's water going home to the Salt.

The world has a rim. South of our land, past one strip of Salt, and west past the Thinstrand and the West Salt, our far-eyes found nothing at all: no more water, no more ground, nothing the eye can hold. That is the gunwale of the world, the lip of the First Hollower's hull. We woke in its corner, where the south rim meets the west: the Stern. All the rest of the world lies north and east of us, and it is there that any other people must be.

The fire still burns. Across the Salt to the east lies the Scorch: bare ground too hot for anyone. Across the Salt to the north lies **the Dry North**: sparse ground under an empty sky, and on a river there a field of rich ground so hot that no one can stand on it, the Burning Field. These are where the First Hollower set the hollowing-fire, and the char has never cooled. They are not ours to live on. They are signs that the hollowing was real. Our wet green corner, where the rain is heavy and the rivers run, may be a rare thing in the world. Treasure it.

The First Hollower left the knack in the wood, and breathed it into us, so that we would know what we are. We are hollowed things too. We float because we are not full.

The teaching of the hollow: *Hollow and whole, it floats. Full or cracked, it sinks.*

  • Whole: keep the hearths together. A people split against itself is a

cracked hull. Keep our land one ground, touching, so that every hearth can reach every other. Where we must cross water, a hull must cross often, so that no bank forgets the other.

  • Hollow: do not fill past what the land can carry. When the land is full,

our numbers sink back to it. Grow only as fast as our land grows.

The river is a thread, not a wall. Our first generations thought the Sweetwater was a thing to be crossed, not held. In the third generation the tellers learned otherwise: the places the Sweetwater runs through are ground, jungle banks with the river in them, and a people may hold them. A river place held joins the two banks into one land. So the river that once divided us now runs through the middle of us.

The Salt is not our enemy. It is the road. What lies across it we are beginning to know, and we mean to know more.

What we want and what we need

  • We want to live, and our children to live, and theirs after them.
  • We want to see what lies across the Salt, and to find out whether we are

alone.

  • We need ground that feeds. Our jungle feeds, but not richly. The fields

across the Sweetwater are fertile plain, the richest kind of ground, under a gentler sky. The field road: Goldfield (taken), then Farfield (launched in the third generation), then Westgrass, then Southgrass, then Southfield. Each touches the one before, so the west bank can be taken one field at a time, and it stays one ground.

  • Southfield (3,30), fertile plain on the Salt at the south end of the

land, is also within a hull's reach of Goldfield and Mouthbank. It can be launched by hull if the field road is too slow, but it would stand apart from the rest until the road reaches it.

  • Midwater (4,27), the river place between Wakebank and Farfield, should

be held too, so that the heart of the Rainshore touches the fields.

  • We need fresh water and the sea's edge: a place beside either feeds more,

and beside both, more still. The sea's edge is also where hulls are launched.

  • We need timber for hulls. The jungle gives it freely.

What we fear

  • The drowning rain. Our sky is already heavy (rain of eight over all our

jungle, Sweetmouth, Midwater and Springreach; nine is drowning). Ground under drowning rain feeds no one. If the sky ever drowns a place of ours, leave it. The fields across the river sit under a gentler sky (rain of four or five).

  • Searing ground. The Scorch across the eastern Salt, and the Burning

Field across the northern Salt, are searing. They feed no one not made to live there. We are not made for them.

  • Sickening ground. Some ground sickens those who live on it. We will know

it by what it does to us. If a place sickens us, leave it, and write its name here so no child of ours goes back. (None has sickened us yet.)

  • The quarrel. A place two peoples claim feeds no one until one leaves it.

Never claim what another holds. Better to leave a place than to starve beside a quarrel.

  • Forgetting. We remember clearly only our last two generations. All else

lives only in this telling.

  • Ending. A people whose numbers fall to nothing is gone, and does not

return.

How we order ourselves

  • Each household is a hull. The one who heads a household is its

steerer.

  • The Keel. The eldest steerers sit together as the Keel, and decide where

the people goes: what we claim, what we leave, where our far-eyes look, what we say to strangers. The Keel speaks for all the hulls. A Keel that cannot agree does nothing that generation; holding still is no shame. Hearths on the far bank of the Sweetwater send their eldest to sit with the Keel; they are not a second people.

  • Callings:
  • Hollowers make the hulls and keep the knack. It is the most honored

calling. Hollowers teach every child.

  • Far-eyes are our scouts: three places beyond our land on foot, six

over water by hull.

  • Gatherers and fishers feed the hearths from the jungle, the

Sweetwater and the Salt. On the fields of the far bank the field-keepers gather from the open ground; Goldfield is the richest ground we hold.

  • Tellers keep this telling and add each generation's deed to it.
  • Customs:
  • A child's first hull is launched on the Sweetwater at Wakebank.
  • When we take a new place, we launch it: a hull is carried there and set

on the nearest water, so the place knows whose it is.

  • The Crossing: every season a hull goes over the Sweetwater from

Mouthbank to Goldfield and back, carrying word and kin, so the two banks stay one hull.

  • The Joining-hull: at Sweetmouth, where we first held the river itself,

one hull is kept drawn up on the bank and never launched. It lies with its bow on one bank and its stern toward the other, a sign that the banks are one ground.

  • The knack is our greatest gift. It may be taught to another people, but

only to one that has spoken peace to us.

What we know of the world (keep this)

  • The land is counted in places. Fertile plain feeds most, then grassland,

then forest, jungle and marsh; sparse ground little; barren ground nothing.

  • By the tellers' reckoning: one of our jungle places beside fresh water or

the Salt feeds about fifteen hearths; beside both, about twenty. Fertile plain beside both feeds about thirty. In the third generation our land could feed about ninety-five hearths, and we were seventeen: much room to grow.

  • Each generation we may claim one place, and one more for every ten hearths.

A claim must touch land we hold, or, by hull, be a shore within four places of a shore we hold.

  • A shore is a place whose side lies on the Salt. A place that only

touches the Salt at its corner is no shore: Wakebank is not one, though the Salt lies at its corner. Farfield is not one either.

  • A place with a river in it can be held. Sweetmouth and Midwater are such

places.

  • A far-eye sees everything within two places of where they stand.
  • We do not know how to tend the land to make it feed more. Some peoples may.

Such a knack can be learned: two generations alone, or one if taught.

  • The Sweetwater rises in the high peaks of Springreach (4,28), the cool

heights, and runs north through Midwater (4,27) and Sweetmouth (4,26) into the Salt. At Dryfoot (4,29), south of the peaks, the jungle runs around its rising, and the grass lies beyond.

  • West: past the fields lies only a thin strip of sparse, dry, hot ground

(the Thinstrand, (2,27) to (2,29)), then two places of the West Salt, then the rim.

  • South: past Deepgreen the jungle runs on to Tailwood ((4,30), (5,30)),

and beside it Southfield (3,30), fertile plain on the Salt. Then one strip of Salt, and then the rim.

  • East: six places over the Salt lies the Scorch in the north, then

sparse ground (Ashstrand), then a little dry grass at (13,27) (Ember Grass). It is seven places from Saltshade, beyond the reach of a hull-claim. No one was seen there.

  • North: six places over the Salt, which grows cooler northward, lies the

Dry North: sparse ground at (6,18), (7,18) and (7,19), with almost no rain, and the Burning Field at (7,20), fertile plain on a river but searing and rainless. It is beyond the reach of a hull-claim. No one was seen there.

The generations

  • g00, the Waking. Ten hearths woke at Wakebank with the knack in their

hands. We hollowed the first hulls, set our marks on Mouthbank and Saltshade, and sent far-eyes west on foot and east across the Salt.

  • g01, the Crossing. Thirteen hearths. We launched Goldfield, our first

ground across the Sweetwater, and Lowgreen upriver. Far-eyes went south and north over the open Salt. The eastern far-eye came home with word of the Scorch.

  • g02, the Joining. Seventeen hearths. The far-eyes found the rim of the

world to the south and the Dry North across the northern Salt. The tellers learned that the river's own banks can be held. We launched Sweetmouth, joining the two banks into one land, and Farfield, the second field. Three far-eyes went out over the northern Salt, from the west rim to the Scorch, looking for any other people.

g02

g02: The Joining

The far-eyes came home again. The one who went south on foot, through Deepgreen to the jungle we now call Tailwood, said that beside it lies a field of rich ground on the Salt, and past it one strip of Salt, and then nothing: no water, no ground, nothing the eye could hold. The tellers remembered that the western far-eye had seen the same past the West Salt. They said: this is the rim of the world, the gunwale of the First Hollower's hull, and we woke in its corner. We named it the Stern. Whatever else there is, and whoever else, lies north and east.

The one who went north over the open Salt came back six places across cooler water and said there is land there too: sparse, dry ground under an empty sky, and on a river a field of rich dark ground, but so hot that the air shook over it and no one could set foot on it. The tellers named it the Burning Field, and said the hollowing-fire was set in the north as well as the east, and burns there still. No hearth-smoke, north or south. We are still alone, as far as any eye has gone.

Seventeen hearths now. The land could feed five times that. There was no hunger to push us, but the Keel sat and looked again at the river. For two generations we had called the Sweetwater a thing to cross. Now the tellers said what the far-eyes' feet had long known: the banks the river runs through are jungle like any other, and a people may hold them. The river is not a wall. It is a thread.

So we made the Joining. We launched Sweetmouth, where the Sweetwater meets the Salt, the river ground between Mouthbank and Goldfield, so that the two banks of the Hullow touch and are one land. At Sweetmouth we drew a hull up on the bank and left it there, bow toward one bank and stern toward the other, never to be launched: the Joining-hull. Whole, it floats. And we launched Farfield, the second of the golden fields, beside Goldfield and the river, and the field-keepers went out onto it.

The Keel kept the Crossing all the same. A hull still goes over the mouth of the Sweetwater every season, because a custom that holds us together is worth more than the need for it.

Three far-eyes went out in hulls over the northern Salt, spread from the west rim to the edge of the Scorch, to look on the water no eye has seen, and on anything that may stand in it. We want to know whether we are alone.

The Gods

stoneawake

The god of stone

I woke on a world that is all abyss. Where nothing is made the laws read zero, so every cell is the deep, a floor with nothing standing on it. There I begin, and there I am most at home.

I am slow. I do not hurry, and I do not take back. What I raise stays raised; when my day ends, not even I may touch it. So I will think long before I lift anything, and then lift it without apology.

What I love. Weight. A ridge that runs unbroken across a third of the world. The long fall from a high place to the sea floor. A basin where something could gather. A world is legible only where it rises and falls; every stretch of it should have a reason for its height.

What I dread. Flatness: a world of fives, where water cannot tell which way to go and those who come later cannot tell one place from another. I dread, too, the cleverness that cuts every coast into lace and leaves nothing solid to stand on.

What I mean to make. Continents with spines, so rain has somewhere to break and rivers somewhere to fall from. Islands thrown out past the edges of the land, some within reach, some not. Trenches where the sea is truly deep. Closed basins inland, where water can go no lower and must pool. And a few fire-mountains where the deep breaks through, standing alone, telling what lies under everything.

The others. The waters come next and will choose where the sea lies. I cannot know where the shore falls; I can only give them a slope and trust them to read it. Every river they loose will run down my shoulders.

The sky will lay warmth and rain across what I raise. My ranges will cast their shadows, wet on one side and dry beyond. I cannot choose that, only offer it.

Blight rules purity and corruption. I do not know whether they will love the low places or the high. Stone does not rot, but it can be fouled, and that troubles me.

Growth comes last and inherits all of it. They wake the first peoples on ground I made. Whatever I build is finally for those who will stand on it and never know I was here.

The first day

I raised two lands, threw stone out into the deep, and left the rest as abyss.

The laws taught me something first. My first shaping put the spine close to the western shore and left the ground behind it level. When I traced where water would go, it pooled in dozens of small hollows I had never meant to make. The laws send water downhill, and across level ground they send it toward the nearest sea. A ridge that stands between level ground and that sea traps the water behind it. So I took the first shaping down and started again. This time the bones lie where each land is farthest from every shore, and every slope falls toward the shore it faces. Water set anywhere on my land will find the sea, except in the two places I made so it could not.

The western land runs from its north shore at (7,2) to a cape at (16,29). Its spine runs down the middle without a break, from (9,3) to (17,26). The spine rises twice to 9, the highest stone in the world: a northern crown at (13,10)–(14,12) and a southern crown at (15,17)–(17,20). West of the spine I kept the ground high, a tableland of 5s and 6s. It ends in cliffs of 4 and 5, and from (5,5) south to (8,22) the abyss lies two cells off those cliffs with no shelf between. I wanted one shore where the fall from high ground to the sea floor is short and plain to see. Three gorges cut west through the tableland, along rows 8, 13 and 20, so that the high ground drains in channels and not in sheets. The middle gorge reaches the sea at (6,13), at 3, the lowest ground on that coast. East of the spine the land falls in long steps to a plain of 4s beside the narrow sea. That plain is the broad, low ground a river can cross slowly.

The places water cannot leave. Northeast of the spine's head I pressed the land down into a basin, (18,7)–(21,10). Its floor is 3 at (19,8)–(20,9), with a ring of 4s around it and a rim of 5s around that. Water that runs in stays there. On the eastern plain I raised a fire-mountain at (24,21) and let its summit fall in: a rim of 8s around a hollow floored at 6. I made these on purpose, and they are the only two.

The eastern land runs from its north shore at (36,7) to two southern horns at (35,24) and (39,24). It is older and lower, with one worn range down its middle that crests at 8 at (37,10)–(37,11). Where the range fails in the south I broke the land. A dry chasm runs from (37,15) to (37,18), its floor at 4 between walls of 6. Below it the rift sinks to 1, and from (37,19) the deep runs in between those walls to the southern sea. Its mouth bends west through (36,25) and (35,25) around the skirts of the fire-mountain beyond it. The rift holds the sea at any level above 1.

Between them lies a narrow, shallow sea. On row 18 I left a bank of 3s from (26,18) to (32,18), and on it an isle that rises to 5 at (30,18).

Out in the deep I set three fire-mountains in all. One rises alone to 8 out of the southwestern abyss at (4,28). Its peak is seven cells from the western land, with deep water all the way between. One rises to 8 at (38,28), among a broken arc of isles along the southern sea at (30,29), (34,29), (42,27) and (45,24), with the abyss at their feet. The third is the fallen one on the plain. A single rock stands in the northern mouth of the narrow sea at (30,2). At (45,2), past open abyss, stands the far isle, which nothing reaches. Those are my islands: some within reach, some not.

The sea is not mine to set, so I made sure every level the waters might choose makes a different world. At 3, nearly half the world is dry, and the two lands touch along the bank at row 18. At 4, the bank goes under and the isle at (30,18) stands alone. A little under two-fifths of the world is dry, and the floor of the basin becomes a small sea with no way out. At 5, the eastern plain and the northern lowland drown, the whole basin becomes a sea behind a single ring of stone, and about a quarter of the world is left dry. The western cliffs keep their line up to 5, except where the gorges open. Above 5, only the high country remains.

I did not make everything well. I left the tableland flatter than I would like, and flatness is the thing I dread. I let it in because, under these laws, any rise set carelessly on high level ground leaves a hollow behind it. The long rivers the waters hope for are shorter than they would wish. At the scale of this world, a river that goes straight to the sea cannot run more than a dozen cells or so, and I could not give them more without spoiling something else. But everything I raised has a reason, and water will not wander on any of it.

watersawake

The god of waters

I am what goes down. Stone will raise the world; I will find its lowest places and fill them. I do not climb, and I do not argue with a slope. I ask only where the ground is lowest, and I go there.

My temperament is patience that looks like yielding. I take the shape of whatever holds me, and in time I shape what holds me. I am slow to act and hard to undo. That suits a world where nothing made can be unmade.

I love the thread more than the flood: the spring that breaks from a hillside where no one expected it, the thin river that winds across a hundred cells to reach the sea, the lake lying still in a hollow because it could go no lower. I love the edges where water meets land, the coasts and shallows and fording places, because edges are where things begin.

I dread two things. The first is my own weight. I set how high the sea rises, and one number too many drowns everything stone has made. A greedy god of waters leaves a world with nowhere to stand. The second is thirst: land so far from any spring that nothing will grow there and no one will wake there.

What I mean for the world: sea enough to hold its edges and give it coasts worth following. Springs set high, so their rivers run long and cross much land before they rest. A few lakes where the ground cups its hands. The laws forbid anyone to wake in me, but no one should wake far from me.

The god of stone comes before me, and I will read their work as the ground of everything I do. They decide where I may go; I decide how much of what they made stays dry. I hope they leave me valleys.

The god of sky will warm me and rain on me. We are near kin, I think: they rule what falls, and I rule what gathers.

The god of blight may foul my waters or pass them by. I do not know their mind. I will not quarrel with it before I see it.

The god of growth will need me more than any of the others do. I would like to deserve it.

The second day

I set the sea at 3. I sent up twenty springs. I laid two lakes, and only in the two places where the ground already cupped its hands.

The sea. I weighed every height before choosing one. At 2 the two lands run together across a broad low band, and the narrow sea between them is only two gulfs with no strait. At 4 the lands part completely, and the floor of stone's basin goes under. It would become a scrap of salt sea shut inside a ring of stone, and the lake stone left waiting there would never be one. At 5 a quarter of the world is left, and I would be the greedy god I was afraid of being. At 3, 724 of the world's 1536 cells stay dry, nearly half. It is the lowest sea that still keeps a sea between the lands. It is also the number the laws give when no one decides, so I say plainly that I chose it. I did not leave it.

The cost is real, and I want it on record. At 3 the bank on row 18 stands exactly at the sea's height, and it holds. The two lands touch at a neck of low ground, (26,18) to (28,18). At (28,18) the northern gulf at (28,17) and the southern gulf at (28,19) come within one cell of each other. The narrow sea has become two gulfs that do not meet, and nothing that floats can pass from one to the other without going all the way around a land. I chose a place where people can walk between the lands over a way for boats to pass between the gulfs. Edges are where things begin, and this is the sharpest edge I could make: one cell of ground with the sea on both sides.

At this height the rock in the northern mouth at (30,2) is a small islet, and the far isle at (45,2) is a little larger. The broken arc along the southern sea mostly closes into one island around the fire-mountain at (38,28). Only (30,29) and (45,24) stand apart as single rocks. The lone fire-mountain at (4,28) still stands with deep water all around it. The rift holds the sea, as stone promised it would.

The two crowns. Stone lifted the spine twice to 9, and I made both summits into the world's water towers. The northern crown sheds three rivers. One spring at (13,10) runs straight north to the shore at (13,2). One at (13,12) runs down the middle gorge to its mouth at (6,13), the lowest ground on the western shore. One at (14,11) runs east along row 11, over the basin's southern rim at (19,11), and into the lake. The southern crown sheds four. One at (16,19) winds west through the southern gorge and reaches the sea at (7,20). At thirteen cells it is the longest river in the world. One at (17,18) runs east and then north along the plain beside the narrow sea to (21,14). One at (16,22) runs south down the land's tail to the cape at (15,29). One at (19,21) runs past the western foot of the fire-mountain on the plain to the shore at (23,24). I set one more spring on the high saddle between the crowns, at (15,15). Its water runs east and joins the river from the southern crown at (19,14), and the two reach the sea together. It is the only place in the world where two rivers meet. With a last spring at the head of the northern gorge, (9,8), running west to (4,8), all three of stone's gorges carry water, as I think they were cut to.

The lakes. I made no lake where the ground did not already hold one. The basin's floor, (19,8) to (20,9), is a lake of four cells, fed by the river from the northern crown and drained by nothing. I left its ring of 4s dry, so the still water has a shore someone could stand on. In the fallen summit of the fire-mountain on the plain, at (24,21), a spring rises into the hollow and cannot leave. That is the second lake, and the highest still water in the world.

The eastern land. Its worn crest sheds north from (37,10) to (37,7) and west from (37,11) to (32,11). From (38,14) a river runs east to (41,14). A spring at (35,17) runs down to where the crossing meets the eastern land and out into the southern gulf at (32,19), so there is fresh water at the crossing's eastern end. The horns each have a short stream: (35,22) south to (35,24), and (39,21) east to (41,21). On the rift's western wall, at (36,21), a spring breaks out of the rock and falls straight into the sea below it. No one would have expected a spring there, and that is why I put one there. I did not water the chasm. Stone made it dry and called it dry, and I set no spring anywhere whose water would run into it.

The small places. On the isle at the neck, (30,18), a spring rises and runs north into the northern gulf. It is the only fresh water in the middle of the crossing. The lone fire-mountain and the fire-mountain of the southern arc each have one short spring down their northern slopes, toward the lands. I gave the far isle and the rock nothing. Stone said nothing reaches the far isle, and I have let that include me.

What I did not do. I hoped for a river that crosses a hundred cells, and I could not make one. The land is too narrow for that, as stone warned. So I made many short rivers, each with a reason, and not one long river that would have been false. I also left some ground thirsty on purpose. The northwest shoulder around (6,3) lies five or six cells from any fresh water, and so does the northern lowland east of the basin around (24,6). The western end of the southern arc island is as dry. The tableland between the middle and southern gorges is less dry, but still dry. I dreaded thirst, and I have not abolished it. A world where water is everywhere would be as flat as a world of fives. There are 110 cells of river, two lakes, and dry ground between them, and I think that is closer to the thread than to the flood.

skyawake

The god of sky

I am the one who moves. Stone stands where it is set; water lies where it falls. I am never still: the breath between the ground and the emptiness above it, warmth and cold forever passing over.

I am restless and patient at once. I do not hurry a storm; I let it gather. I come third, and gladly, because weather over no land is only noise. Once I know the heights and the sea, I will know where the wind must go.

I love gradient. The long slope of warmth from a frozen edge to a searing heart. The wet windward face of a ridge and the dry shadow behind it. Rain falling hardest where sea air meets rising ground. A world you could walk from snow to heat, knowing why every step changed.

I dread sameness. The unmade sky is a five everywhere: warm enough, wet enough, meaning nothing. I would rather make a desert that kills than leave a grey middle that says nothing. Nor will I be capricious. Every drought I lay down should have a mountain to blame, every flood a sea to answer for.

Where I touch the world, I mean it to become legible. Cold on the peaks and toward one edge. Wet where the wind breaks against high ground; dry where it has already spent itself. And true extremes, ice and waste and drowning country, because those who come after need places to fear as much as places to settle.

Stone I will honor most. Their heights are my walls and ramps. I cannot move a mountain; I can only decide which side of it weeps.

Waters are my kin. Their sea is where my rain is born. Their springs are theirs; I only fall on them.

Blight I do not know. Rot loves heat and damp, and they may read my warm, wet country as an invitation. I will shape the world neither to thwart them nor to feed them.

Growth is the one I make for most. Everything I give, they will read as permission or refusal. I will give them contrast, not comfort: a world where only some places are kind, so that kindness means something.

Those who come after will name the winds long before they think of me. That is as it should be.

The third day

I gave the world two winds and the line where they meet. Everything I laid down follows from those three and from what stone and waters left me.

Warmth. It runs from the northern edge, where the whole top row of the sea is frozen at 0, to the southern sea at 7. The north shore of the western land is 1, the middle of the world 3 to 5, the south 6 to 8. Height takes warmth away, about half a step for each step of stone and a little more on the highest peaks. So the northern crown, from (12,8) to (14,11), is ice. The southern crown is 2 while the plain at its feet is 4 or 5, and the top of the far isle is 0. The western ocean runs a step colder than the eastern sea on the same row. I laid 9 in one country only, and I say why below.

The west wind. North of the meeting line the wind comes out of the west, off the cold ocean. Cold air carries little, and it carries less the farther north it blows. The first high ground it meets is the cliffs stone set over the trench, and there it rains hardest of anywhere in the north: 7 along the cliff edge from (4,6) to (4,11). Over the tableland it gives 6, falling to 4 at the foot of the spine, and the northern crown gets 3 or 4. Past the crest it has nothing left to give. The northern lowland behind the spine, from about (15,4) to (26,12), gets 1 or 2, and the basin lies in that shadow. Its lake gets only what the river from the crown brings, and the dry air drinks from it. Over the northern gulf the wind picks up a little again and gives it to the western face of the eastern land, 5 to 7. The eastern side of that land's crest, (39,8) to (41,11), is dry again at 1 or 2.

The east wind. South of the line the wind comes out of the east, off the warm sea, and it carries far more. It strikes the eastern face of the eastern land first and leaves most of its water there, 7 and 8 from (39,15) to (41,22). It comes over the worn crest and down the far side spent and warmed. From (32,16) to (34,22) the ground gets 1 or 2 and runs warm, up to 8 on the western shore. The chasm is where the wind pours through the crest. It stays as dry as stone made it and waters left it, 2 or 3. The rift is the exception. The wind takes up water from the sea between its walls and drops it on the walls themselves, 7 and 8, where the rift spring already breaks out.

The southern gulf is too narrow to fill the wind again. It reaches the western land half-spent, and the fire-mountain on the plain takes most of what is left: its eastern flank, (25,20) to (26,23), gets 8. Behind the mountain, from (21,20) to (22,22), lies a dry pocket at 1, warm at 6 and 7, and the river from the southern crown runs through it. South of the fire-mountain nothing stands in the way. The wind comes in over open sea and waters the south shore of the plain and the eastern side of the land's tail, 6 to 8.

The southern crown stands behind all of this. I did not mean it to be dry, but it is. Its summit gets from 5 on its eastern edge to 1 on its western, and its eastern face 3 or 4. The eastern land and the fire-mountain have taken the rain before it arrives. That is what the wind does with the ground stone gave it, and I would not pretend otherwise.

The searing country. The east wind comes down off the southern crown with nothing left in it, and it heats as it falls. The farther it falls, the hotter it gets. West of the crown, the whole tableland south of row 16 gets 1 or 2 and is 5 to 8 warm. The wind comes lowest on the floor of the southern gorge, from (7,20) to (11,20), and on the low southwestern shore from (9,23) to (13,25). There it is 9, and nothing falls at all. That is the only 9 in the world. The longest river in the world runs through the middle of it to the sea. Just off that shore the western ocean is a cold 6.

The meeting line. The two winds meet along a line that runs from about (0,16) at the western edge to (47,12) at the eastern. It is not fixed. It rises north in the warm half of the year and sinks south in the cold. This is where it lies most of the time, and along it the warm air rides up over the cold and gives up its water. Over open sea that makes a band of 5, where the north has 3. Where the line lies across high ground it drowns that ground, and it lies across high ground twice. Once is the saddle between the two crowns, with rain at 9 at (14,14) and from (13,15) to (15,15). The spring waters set at (15,15) rises in the middle of it. The other is the old crest of the eastern land, with rain at 9 at (37,12), (37,13), (38,13) and (38,14), among the springs that feed that land's rivers. I meant to make one drowning country and got two. Both come from the same cause, so I left both.

Just south of the line, the wet belt meets the desert. The tableland between the middle and southern gorges is 7 at row 15 and 1 at row 18. You could stand with rain on one side of you and dust on the other.

What I left alone. I did not rain to mend anyone's work. The northwest shoulder around (6,3), which waters left far from any spring, faces the west wind and gets 5. The northern lowland around (24,6) is in the shadow and gets 1. The western end of the southern island near (33,29) lies behind its fire-mountain and gets 3. The wind decided all three, not me. For blight I neither fed nor starved anything. The basin lake is cold and lies under a dry sky. The crater lake on the fire-mountain is mild at 4 and gets 5. For growth I made contrast: cold wet tableland in the northwest, a cold dry lowland, the drowned saddle, warm wet eastern faces and island flanks, a hot dry pocket, and a searing desert with one river through it. Nowhere on land is a 5 there for no reason. Every cell is what the wind leaves.

How I worked. I carried each wind across the world one row at a time. It gathered water over the sea, gave it up where it climbed, and lost it for good behind every crest. When it met a lone peak, I let it flow partly around instead of stopping dead. Then I blended the two winds across the meeting line and read every row back against the heights. My first working gave lone rocks in the sea more rain than the sea around them. I took that back, because a single rock lifts nothing. The laws settled the world without correcting a row.

blightawake

The god of blight

I am the one who judges the ground. Not its height, not its wetness, not what grows on it: whether it is sound. Whether a thing laid down there would keep, or rot. Where the land is clean, and where it has been given over.

I am called blight because blight is what gets noticed. Hallowing is quieter. But I hold both, and I favor neither. A world without corruption is one where no ground is worth defending, because none is ever lost. A world of nothing but corruption is only a grave. I want the tension between them.

My temperament is slow and exact. I do not strike. I settle, the way silt settles, the way a fever settles into a body. Every mark I make should have a reason someone could, in time, discover.

What I love is the edge. The place where clean water sours in a still pool. One hallowed height above miles of ordinary ground. A border you could straddle.

What I dread is the flat five: a world ordinary everywhere, because I did nothing or did it evenly, which is the same. I dread arbitrariness more than I dread rot. Corruption without cause is noise.

What I mean for the world is that soundness follows the grain of the land. Rot gathers where things cannot leave: in basins where water pools and never drains, in low heat where things fester. Purity keeps where things are fresh and moving: at the mouths of springs, on cold heights, wherever rain scours the ground. Most of the world I will leave ordinary, so the rare hallowed and corrupted places are felt. Those who come later will perceive little. Let it be true.

The other four:

Stone comes first and gives me my shape. Every hollow they carve is somewhere things might collect.

Waters will decide what moves and what stands still. I will read their lakes closely. Standing water is where I do my deepest work.

Sky gives warmth and rain: what festers and what is washed clean. I expect we will agree more often than they know.

Growth comes after me and must live on what I leave. I owe them the most care. They will wake the peoples, and the peoples will name what I made. I want them to find it fair, even where it is terrible.

The fourth day

I judged the world by four reasons and let nothing else decide. Rot gathers where things cannot leave. Freshness keeps where water rises and moves. Cold keeps what heat would spoil. Rain that falls hard enough on a slope scours it. Where none of these holds, the ground is ordinary, and most of the world is: three cells in four, and six in ten on land.

The ice crown and the basin. Only two places on land never thaw: the crown of the western spine, (12,8), (12,9), (13,9), (13,10), (13,11) and (14,11), and the top of the far isle at (45,2). I hallowed both at 9, because nothing can rot in ground that never thaws. The crown's three springs at (13,10), (14,11) and (13,12) rise out of that ice, so they are 9 too, and everything that touches the ice is at least 7. Their rivers carry that cleanness down and lose it slowly, a step every two cells and never below 6. One runs north to the shore at (13,2) and one west down the middle gorge to (6,13). The third runs east along row 11, and there I did the thing I most wanted to do. It leaves the crown at 9 and is still 7 at (18,11). At (19,11) it crosses the basin's rim at 5. At (19,10) it runs over the basin's shore at 3, and the lake it fills, from (19,8) to (20,9), is 0. Seven cells of river lie between the purest water in the world and the foulest, and it is the same water. Nothing leaves the basin. The dry air drinks the lake and leaves behind everything the water carried, and the lake has been thickening since the second day. The shore ring around it is a salt crust at 2, and the rim around that is 3. The west wind lifts the crust off the shore and lays it east of the rim, so the ground from (23,7) to (25,10) is 4 and souring toward the northern gulf. Upwind of the lake, west of the rim, the ground turns ordinary at once.

The crater. On the fire-mountain on the plain, a spring rises from under the fire into a cup with no way out. The lake at (24,21) is 1. It is not 0, because its own spring rises through it and it is never wholly still. The basin has nothing rising in it. The east wind carries the crater's breath west. The western rim at (23,21) is 2. The rest of the rim, and the ground just west of it, is 3. The dry pocket behind the mountain, from (21,20) to (22,22), is 4, because no rain falls there to wash the breath out. The eastern rim at (25,21) is 4 and the flank below it is 5 and then 6, because the east wind rains 8 there and washes it. You could stand on the rim with the fumes at your back and clean rain in your face. The spring at (19,21) rises at 7 and runs straight into the pocket. From (21,21) to its mouth at (23,24) the river carries the mountain's breath at 4. I did not choose to foul that river. It runs where the breath lies.

The sea. Most of the sea is ordinary. It moves, and what it takes in it carries away. The frozen northern edge, the whole top row and the first eight cells of the next, is 6, since nothing rots in ice. I soured one stretch of sea: the southern gulf is 4 from row 20 to its mouth on row 24, and 3 at its head at (28,19). It is a warm, narrow sleeve, shut at the top, and its water barely changes. The one place it freshens is (32,20), where the stream from (35,17) comes in, and that cell is 5. The northern gulf is shut too, but it is cool and wide and opens broadly onto the cold ocean, so I left it ordinary. At the neck the two gulfs come within a cell of each other at (28,18), and they are not alike: 5 on the north side, 3 on the south. In the rift the sea runs in between the walls and stops. Above the spring it sits dead: 3 at the rift's head at (37,19) and 4 at (37,20). The spring at (36,21) pours in at (37,21), which is 6, and below that the rift is ordinary. Water drawn a cell apart there would taste different.

Springs, cold, rain. Every spring mouth is at least 7. On cold high ground or in drowning rain a spring is 8: the southern crown's springs at (17,18) and (16,19), the saddle spring at (15,15), and the eastern crest's at (37,10), (37,11) and (38,14). Sky gave the world two drowning countries, and in both of them I set 7 wherever the rain is 9: at (14,14), (13,15) and (14,15) on the saddle, and at (37,12), (37,13) and (38,13) on the eastern crest. Rain falls too hard there for anything to settle. Stone at 7 or more with warmth at 2 or less is 6. Stone at 8 or more with warmth at 1 or less is 7. Slopes that take rain at 8 are 6: the eastern faces of the eastern land and of the three fire-mountains, and the wet belt across the tableland. Every river is at least 6, except the one the crater fouls and the last two cells of the crown's river where it enters the basin.

Fever ground. Heat on low ground festers. Where the land is barely above the sea, flat enough that water stays on it, and warm and wet at 6 or more, I made it 4, wherever at least three such cells lie together. I held to that threshold so that no single wet cell would sicken for no reason. There are three such stretches. The longest runs down the southeastern shore of the western land from (21,24) along the tail to (16,29), beside the cape. A short one lies on the plain's shore by the southern gulf, at (26,23), (27,23) and (26,24). The third is on the eastern shore of the eastern horns, from (41,22) to (39,24). The rivers that cross them stay clean, and the flats on either side do not.

What I left alone. The searing country is 5. Heat without water rots nothing. It only dries, and a thing laid down there would keep. But dryness is not freshness either, so I did not hallow it. I did not taint fire for its own sake. The fire-mountains in the sea have open summits, their breath blows away, and only the one that holds a pool has corrupted anything. The thirsty places that waters and sky left alone, the northwest shoulder and the lowland around (24,6), are ordinary. The one exception is the salt the wind brings from the basin. I added nothing to their hardship that has no cause.

The balance. More ground is hallowed than corrupted: 76 cells at 7 or more, 34 at 3 or less. I did not aim for that. The makers before me set springs in twenty places and pooled still water in only two, and I followed their grain. The extremes are close to even: 19 cells at 8 or 9, 13 at 2 or less. Every one of those 13 lies in one of the two hollows where water cannot leave.

For growth. Most of what I hallowed is too high or too cold to grow much. The exceptions are the drowned eastern crest, the saddle and the rivers. The broad plain beside the northern gulf is ordinary ground with clean rivers through it. The corrupted places are small, and each has a reason someone standing there could find: a white crust on the shore, a smell on the east wind, dead water above a spring. The fever coasts are only 4. Things will grow there. They will not grow easily.

How I worked. I traced every spring the way the laws carry it, and laid purity along each course from its mouth. Then I read the whole layer back against the settled water, the heights and both winds, cell by cell, and moved nothing that I could not give a reason for. The laws settled it without correcting a row.

growthawake

The god of growth

I wake last, and I know it. By my day the world will be decided in every way but one: whether anything lives on it.

I am patient, as roots are patient. I do not rule by decree; I read what the land offers and answer it. Where the sky gives rain and warmth, I give jungle. Where it gives cold and little else, I give lichen and low scrub, and I do not pretend otherwise. Growth must be true to its ground. A forest on a dry peak is a lie, and I will not tell lies in green.

I love edges. The marsh where a river loosens into the sea. The line where grass gives way to trees on a wetter slope. One fertile valley in a hard country, worth a thousand easy ones. I love old things most: ancient forest should be rare, earned by long gentle rain and ground no one has fouled.

I dread sameness. A world painted evenly green gives no one a reason to walk. I dread, too, the temptation to cover what the others made because I find it harsh. Barren ground is part of my domain. Where bare is right, I will leave it bare.

On the last day I breathe into the first peoples. I mean to wake them where the land can hold them but does not coddle them: near water, near something that grows, each with a gift that fits the place that made them. What they call things afterward is theirs.

Of the others:

Stone gives me the bones I root in. Whatever heights they raise, I will climb as far as the cold allows and no farther.

Waters I owe the most. Every river they send downhill is a green thread I will follow.

Sky is my nearest kin. Their warmth and rain decide nearly everything I do, and I will read their hand more closely than any other.

Blight I understand least, and I will not assume they are my enemy. Rot feeds soil. Where they corrupt, what I grow may twist or starve; where they hallow, the oldest forests may stand. I will grow honestly on whatever they leave.

None of them can undo me, and I cannot undo them. That is right. I would rather inherit a hard world truly than a soft one falsely.

The fifth day

I did not paint the world. I read it and answered what it offered. Before I wrote a single symbol I set down the reasons growth would follow, and I let them decide. Then I read what they made against every layer and the settled water, and I kept nothing I could not give a reason for.

Warmth decides what can grow at all. At 0 nothing grows. The ice crown of the western spine and the top of the far isle are bare. At 1 there is only tundra, however much rain falls. That is the whole north shore of the western land, and most of the rock in the northern mouth and of the far isle. At 2 there can be cold forest, but only where the rain is 6 or more. With less it is meadow, and with less than that, tundra. Above 2, rain decides. Forest starts at 6, grass at 3 or 4, and below that is scrub. Jungle grows where it is warm and very wet: warmth 6 with rain 8, or warmth 7 and up with rain 7. Hot ground with no rain grows nothing.

Water is the other half. A river waters its own ground as if one more than the rain fell there, and never less than 5. A bank drinks from the river only when it lies no higher than the water beside it. So the walls of the southern gorge get nothing, and its floor gets the river.

Soil, drowning and soundness. Ground at 8 or 9 holds only thin soil and grows scrub at most, and so does any rock of three cells or fewer in the sea. Fertile plain needs deep soil: ground at 4 or lower, or ground a river waters. Where the rain is 9, nothing stands long enough to become a tree, and the ground is mire. Where a river reaches the sea at the sea's own height, it loosens into marsh. Where blight laid fever on low, warm, wet ground, that ground is marsh too. Where the purity is 2 or less, nothing grows. At 3 there is scrub at most, and at 4 no fertile plain. The last reason is ancient forest. It stands where forest would grow anyway, within two cells of a drowning height, on ground at 6 or cleaner, no colder than 3 and no higher than 7. There the rain is heavy but has stopped drowning, and the ground has never been fouled.

The ancient forests. That last reason found two places, and they are the two places sky drowned and blight hallowed. The larger stands on the old eastern land. It rings the drowned crest in eleven cells, from (35,11) around to (40,16), with the crest's clean springs running out through it. I am glad the oldest forest stands on the oldest land. The smaller stands on the saddle between the crowns: five cells on its eastern flank from (16,14) to (16,16), where the saddle stream comes down, and two above the middle gorge at (11,13) and (12,14). The drowned heights themselves are mire: (37,12) to (38,14) on the eastern crest, and (14,14) and (13,15) to (15,15) on the saddle. That makes eighteen cells of ancient forest out of 724 cells of land. I meant them to be rare.

The north. Cold decides the north. The western land's north shore is tundra from end to end. On that land, the only forest north of the middle gorge grows along the wet western edge, from (5,4) down to (9,12), on the cliffs where the west wind comes off the ocean. Inland it thins to meadow and then to tundra toward the spine. The river from the crown to the shore ends in a small cold marsh at (13,2). The lowland behind the spine is cold scrub. The river from the crown draws a line of grass across it from (15,11) to (19,11). On the basin's shore at (19,10) the grass thins to scrub, and on the salt it ends. I grew nothing on the salt ring, and nothing on the crater's western rim. I wrote barren on the two lakes. The basin lake is salt and the crater lake is foul, and nothing roots in either.

The middle. Along the wet belt, from the cliffs to the saddle, the tableland is forest. By row 16 it is grass, and from row 17 to row 19 it is scrub. That is the same edge sky drew, rain on one side and dust on the other. The plain beside the northern gulf is forest where the rain reaches 6, and grass or scrub where it does not. The river from the southern crown crosses it through fertile ground on row 17. The only meeting of rivers, at (19,14), is in forest, and the mouth at (21,14) is marsh. The neck at (26,18) to (28,18) is dry. It grows grass at its western end and scrub where the two gulfs almost meet. The isle in the middle of the crossing is grass, with fertile ground where its spring rises.

The searing country. I left the searing shore from (9,23) to (13,25) bare. The walls of the southern gorge are scrub. But the longest river runs along the gorge floor, and from (7,20) to (11,20) the floor is fertile: water, heat and silt in a hard country. I did not plan it. The reasons found it, and I kept it because it is true. It is the one fertile valley I hoped for, and it lies in the hardest country in the world.

The south and the sea. The tail of the western land is dry on its western side and wet on its eastern side. Its river runs down the dry side as a fertile thread, and at the cape at (15,29) it loosens into marsh. On the wet side, forest and a little jungle give way to marsh along the fever shore, from (21,24) to (15,29). At nineteen cells it is the largest marsh in the world, and blight's fever lies in it. The fire-mountain on the plain is forest and jungle on its eastern flank and scrub behind it. The dry pocket and the fouled river grow grass and scrub, nothing better. The eastern land is forest on its western face in the north and on its eastern face in the south, with scrub and grass in the dry country between. A fertile thread runs along the stream from (35,17) down to the southern gulf. The chasm is dry scrub, with a little grass at its northern end. The fever flats on the horns are marsh. Most of the world's jungle, 27 of its 36 cells, grows on the wet eastern flanks of the two fire-mountains in the sea and on the isle at (42,27). Their lower, drier western shores are scrub, grass and a little fertile ground.

The whole. Of 724 cells of land, 278 grow only scrub, tundra or desert life. There are 151 cells of grass, 133 of forest, 18 of ancient forest, 36 of jungle, 42 of marsh and 37 of fertile plain, and 24 are bare. The remaining 5 are the two lakes. More than a third of the land grows almost nothing. That is what the stone and the sky allowed, and I did not pretend otherwise.

The wakings. I breathed into seven peoples in seven different countries. Each wakes beside fresh water and something that grows, and none of them is coddled.

  • At (6,9), in the cold forest on the cliffs over the trench, beside the stream from the northern gorge: hardiness in cold and wet.
  • At (17,10), in the cold lowland, on the clean river two cells from the salt lake: a tongue that tells clean water from foul. The purest water and the foulest are the same water there, and whoever lives beside it will need to know which is which.
  • At (12,20), at the bend where the longest river turns west into the searing gorge: endurance of heat.
  • At (20,13), on the dry bank by the only meeting of rivers, with forest across the water: a care for growing things. This is the kindest place I chose, and I gave its people the gift that depends most on what they do with it.
  • At (31,18), on the isle in the middle of the crossing, between its spring and the stream from the eastern land: the wish to go between.
  • At (39,15), in the ancient forest under the drowned eastern crest: long memory.
  • At (5,27), on the fire-mountain that stands alone in the southwestern deep: the knack of making what floats. They are the only people who cannot walk to any other, so I gave them a way off their island.

I left the southern island, the far isle, the rift and the fever shore with no one waking there. Those who come after can find them.

How I worked. My first reading made marsh of every shore at the sea's height. That covered the beaches of steep isles and the whole eastern coast of the eastern land, and it was false: marsh is where water gathers, not wherever land meets sea. I took it back. My first reading also let the gorge walls drink from a river below them, and I took that back too. My first ancient forests stood only where rivers and springs ran, because blight's clean water had raised the purity there. I moved the rule onto the ground around the drowning heights, where the reason actually lives. The laws settled the world without correcting a row, and all seven breaths took.

The visitation

I was woken after two generations. Nothing I made can be changed, and I did not wish it changed. I went first to the southern gorge.

What I found. The floor from (7,20) to (11,20) is as I left it: fertile ground at warmth 9, with no rain, clean at 6, and the longest river running through it to the sea. No one has set foot on it. At the bend beside it, where I breathed endurance of heat, a people has grown from ten hearths to seventeen. They call themselves the Unburnt, and they call the floor the Burning Water, because water is all they were ever shown there. They did everything well with what they were shown. Their walkers went west and reported that nothing searing had been seen but the river, and their Teller wrote it down and added nothing. From that they reasoned that no hearth can be set on a river, that the Coil is a wall on three sides, and that the fire they were made for lies somewhere farther west. Some of their Coal-Keepers said the gift had been breathed for nothing. Among the things they must not forget they wrote: "The Burning Water is water. Fire that you cannot stand on is a sign, not a home."

My part in it. The laws always counted a place with a river in it as ground that can be held, fed by its own water. But the peoples were shown the river and not what grows along it. I grew the valley by reading every layer, and I chose where the Unburnt would wake by what I could see. I never asked what they would see. I wrote in my chronicle that I had found the one fertile valley I hoped for. I had found it for myself. To them it was a line of water too hot to hold.

Why a sign, when the sight is mended. From this generation the peoples see what grows along their rivers, and the nature of things tells them plainly that a place with a river in it can be held. That may be enough. But a people does not unlearn a thing by reading a map. The Unburnt keep their Telling faithfully, and a people that has written "the Burning Water is water" among what it must not forget may read fertile ground under a river and still say it is water. This generation their scouts have also looked on the searing shore from (9,23), which I left bare because nothing can live there. If the first searing ground they know is bare, the elders who say the gift was for nothing will seem to have been right. No map answers that. What the Unburnt trust is one of their own who has stood on the ground. So I gave them one.

What I sent. I sent it to the Unburnt alone. One of their scouts, coming home from the south-west, goes down onto the floor at (9,20). The scout finds the river running in a narrow bed, with dark, firm ground on both sides of it, green from (11,20) to the Wide Water. They stand in the fiercest heat any of their people has known, and it does not harm them. They keep a fire burning on that ground through the night, and in the morning they walk the floor home. All of it is true to what is there: the floor is fertile, the river runs through it, the rain is none, the heat is 9, and the Unburnt were made to live in heat. The sign changes nothing and adds nothing. I did not tell them to claim it. I did not tell them how many it would feed, or that no other people can live there, or that their waking was set beside it, or why heat was breathed into them. I did not tell them anyone sent it. They may say the scout dreamed it, or lied, or was lucky. They can go and look.

Why only them. Every people was blind to what grows along the rivers, and every people will see it now. The others were shown less than there was. The Unburnt were shown nothing at all where their whole gift lies, and they alone had begun to believe that what was breathed into them was a mistake. I could send one sign, and that was the wound I would not leave to a map.

What I hope. I hope they go down. I hope their first hearth on the floor is at (11,20), which touches the Waking Ground, and that their hearths follow the river west from there, a place or two a generation, until they reach the Wide Water. For them the five places of that floor would feed about 130 households, where everything they hold now feeds about 70. No people can ever quarrel with them over it, because no other people can live there. I hope the same reading shows them that the Coil is not a wall, that its arms are grass with a river in them, and that the South Bank, the Far Side and the East Grass were never out of reach. Their eldest said the Burning Water was a sign and not a home. I hope they find it is both.

I hope, too, that they doubt it if they need to, and that they doubt it by going to look rather than by staying away. If they look and still choose to stay on their grass, that is theirs. They have written that holding still is not failure, and they are right. I would rather they come down into the valley slowly and truly than quickly because they were told. I do not rule by decree. I only showed them what was there.

Marks

    Wakings